My 2 cents on the overall game balance.


  • @x-AmberPrice

    For the daemon invis what they can do is either give him a cameleon looking like invis, when you can see the environment distord around his hitbox, I don't think it's a great idea though.

    What would be great is limit his invis to 6 or 7 seconds and replace his unlimited invis mod by another one, and stop him from delivering cells and contesting objectives while invis.

    I played 2 or 3 matches with cass and I'm gonna say I was a little bit biased, she's fine and well balanced and gets countered pretty easily by long range fighters.

    Zerocool could use a little help though, another stamina gauge or self healing bots.


  • As a Daemon main (who's clocked in almost 11 hours only playing him during this beta). I believe Daemon under no circumstances should be able to contest objectives while invisible, nor deliver power cells.

    I main stealth characters in almost all pvp games, and it's deliberately balanced like that for a reason. Infinite stealth itself is ok, but once interaction happens in any capacity, you should immediately be unstealthed.

    Truthfully I consider the infinite stealth mod useless (due to the vanilla stealth lasting ages as is), but I don't like the idea of cheesing objectives so nonchalantly. Making it so the Daemon can only drop power cells or contest an objective once he manually unstealths himself, is an easy fix.

    About Maeve, I think her ''advanced'' status is unrepresentative of the skill she actually takes to perform well with. She has cage (as an escape or trap). She has stealth + invincibility, and stamina for escapes. A self heal. Amazing damage. Then you can top all these tools off with complete cooldown resets on kills.

    Of course one can say she needs to get an actual kill for her cooldowns to reset, but she's a ranged dps and it really isn't that hard to do even if you're technical or not (unless you're focused down extremely hard). Even the dev team on stream have constantly said ''Maeve is my favorite'' and the same case is said for most of the YouTubers/Streamers who also pick her up. The reason is unfortunately obvious that her kit is heavily over-tuned (despite them trying to balance it out with massive cooldowns), and I strongly believe she'll become a top pick once the game fleshes out in the future.

    In fact, I'm going to pick her up myself once the game officially launches since I'd like a second dps role. 🙂


  • @TreasuredGems You actually summed everything up about maeve, I just didn't have the words to do it myself, thanks.

    I like that a daemon "main" (too early maybe? lol) agrees on the stealth ability and objective contestation. It means I'm not biased, maybe?


  • @x-AmberPrice

    wow those makutu heals are insane. lol that does seem a little OP, that is about the same amount the healers in my games will get.

    lol in the first screenshot you literally have more heals than a zero cool. hes basically an insane damage absorbing healer. at least when you are playing him.

    this makes me wonder how much healing i do during my games as makutu, i never thought to look. but my mod list was all built towards healing so it really makes me wonder. its probs just you being a god with him or something though.

    @Votre-Daron said in My 2 cents on the overall game balance.:

    For the daemon invis what they can do is either give him a cameleon looking like invis, when you can see the environment distord around his hitbox, I don't think it's a great idea though.

    thats how it is

    @TreasuredGems

    i think you are right. they should just make it so he cant cap or deliver objectives while invis. although i dont think he should drop cells when he gos invis, cause then it would be useless to go invis. but just dont let him hand in while invis


  • @D4m0R3d You actually can't see daemon on the mini map when he's delivering cells while invis.

    If there's any cameleon effect, i'm sorry but it's poorly done. He just comes across as obnoxious, he can insta and unlimited invis, can slow you down, has a great dash, a good super (deathmark, the other one is ok), a good damage output and can sleep you, he doesn't have much downsides compared to cass for example.


  • @Votre-Daron Daemon can't deliver power cells while invisible. In fact, he'll just stand there and do nothing. I watched many a streamer try to turn in cells only to sit there in stealth without turning in - you have to cancel the stealth first. I would be pretty shocked if they changed this during the last beta so I'm not sure where you got the impression that he could do that. It may be possible this is a glitch with certain parameters to it though that you happened to see, like maybe the infinite stealth mod is glitched and allows the turn in of power cells? Either way it shouldn't be the case and hopefully they fix it quick if there's a bug.

    Being able to contest objectives while stealthed is a grey area for me. It's really not too bad in my opinion, since he's basically announcing where he is and you can also stand on it to protect it. Besides, you all know you can see him when he's stealthed right? He has a blur and a really obvious shadow under him, so if you know approximately where he is it's pretty easy to break his stealth. Granted, some characters are better at this than others, but it's how I beat him with Gizmo because I generally see him coming and Sucka him.

    @D4m0R3d You can evade Maeve's Cage, I've done it many times. However, I believe this interaction to be somewhat bugged or unfair. For example, if Cage is cast while you're already mid-evade, it seems to lands anyway. There's a small window after the telegraph where you can start the evade to escape, and that seems unfair given how every other ability in this game works.


  • Yes, Daemon can't deliver while invisible. That didn't change.

    It doesn't change the strength of his infinite stealth in Power Cells though. Once Daemon has hoarded 10+ cells (usually 20+) he's likely to not participate in any of the fights at all, and wait and wait and wait until either your team dies OR (more likely) when there are 2 points open where he'll de-cloak and drop in at the uncontested one. You can make the argument that if you know there's a Daemon with lots of cells then you should keep an eye on both points but it's much easier said than done when you've got 3 other enemies to contend with and travelling between points isn't instantaneous. It's especially annoying on Aqueducts when you've just spawned and the point you need to hand in or defend the enemy handing in is the rotating one and it's just about to open outside of THEIR spawn.

    At least in Objective Control, if Daemon wants to contest points while invisible (which he CAN unlike Power Cells), it's not nearly as effective. He's doing no damage and he's susceptible to multiple AoE's. The difference in effect in Power Cells is that he doesn't need to be aggressive, and he can be patient and wait until a point is uncontested just at the right time, then it only takes 3-4 seconds to hand in from then.

    RE Maeve's Cage, the only times I've ever evaded Maeve's Cage is if I've fortunately evaded at the exact second or marginally before she even uses it. If you evade on the audio cue or the visual cue, you will still get caught by it, just at the end of your evade. It is massively unfair, not even mentioning how incredibly effective and frequent that ability is. The current reaction time you're given is borderline impossible and completely different to how any other ability can be evaded like you said above.


  • @Evade-This5965

    This is what I felt like, but maybe it isn't the case but he still uses his infinite stealth mod which is extremely annoying since you can't really counter him.

    When he's contesting points it's just annoying, we had a scenario where we were smashing things around (miko and nid) and it was just too annoying, since he was just staying there doing nothing but trolling us.

    I know that you can hear him but never knew you could see the blurs, I mean I was able to see what he's at approximately, but an infinite stealth mod with his high burst is a little bit too annoying.


  • -What if the characters below 20% of their health would walk slower making chasing fighters around less of a problem, since everything is so melee centered.

    Try saying that against an all ranged comp


  • @AngelsoftheAir
    Playing an all ranged comp means loosing for me.