@iNN8k same time it gets added to pc
@D4m0R3d
Posts made by D4m0R3d
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RE: Can this game promise it won't stop being playable?
@Kenshiago just buy the game pass. youl get many many good single player games in it so it will still be worth your purchase, and then you can also play this, and if you like it, buy it, or continue to buy the game pass every month
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RE: Make the train MUCH MUCH louder
"This is horrible game design, i should not get environmental deaths without an indicator of when they are going to happen"
LMAO bruhhh. they are loud af. the tracks light up, the doors open, and it gives you shit TONS OF TIME lmao devs please do not change the train, i love killing noobs/silly players with it.
lol do you play music or something. all you gotta do is listen for the brrrrrrrooooghhh and look at the tracks. it even shows you on the map. i think you are just super duper unaware.
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RE: balance feedback
@ivanmadness97 buttercups yank ability too strong? NANI!?! her yank is fine its the oil slick that gets ya. although i guess it could do for a longer ability cooldown due to the nature of her abilities being the kind that stop you from escaping, the cooldown should be what allows you to escape.
also im pretty sure most people agree that cass is really weak.
and i agree zero does heal to fast, i think he should heal much slower.
"I wanted to add the tanks in my opinion are unbalanced compared to the assaults so that in most games you just have to choose two or three and you win. It is true the tanks have a lot of life but the assaults should do proportionate damage."
dunno what you mean here? are you saying tanks in general are bad? if so i disagree. you or your team are probs just using them wrong.
or are you saying tanks are op? and if so i suggest you really do try using 3 tanks and one zero. and tell me how that works (im genuinely curious it sounds like an interesting strat that could prove me wrong) but yea i have tried using multiple tanks myself and it just seems like they dont do enough damage to out damage the enemy team. its something that works sometimes. at least 2 tanks anyways
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RE: Ranged Hero rework idea. Melee block idea. Nerf ideas
@Swviz in another thread by someone else earlier i said, rather than making it so we can magically deflect bullets and poison, mele characters should be able to do a parry breaking heavy attack. as most games do, if there is a block mechanic, there is normally a heavy attack that breaks blocks.
wait wtf you can block abilities? i have never heard of this. how do you even block makutus repelle? can you explain to me how to do this?