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@Evade This5965

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Posts made by Evade This5965

  • Balancing Suggestions for Makutu/Zerocool

    So I've spent a lot of time thinking about this and since it hasn't happened yet I figured I may say what's on my mind.

    Makutu
    He's too slow, and his abilities don't synergize particularly well.

    • Improve Pepeke Stance and Leg-It. The speed boost it gives allies is fine, but he's ungodly slow. He already has basically no dodge or dash, and even Barge is slow moving. And since all of his abilities are melee ranged, make him really fast to compensate. That's really not that complicated, he needs to be faster.
    • Cleanse is too weak as a mechanic. Allow him to use it while he's stunned, and have it work more reliably against things like Oil Slick and Ride of the Lightning. If I've cleansed it once, the same ability shouldn't reapply the effect. If I'm in Ora stance when I get stunned then oh well it's my fault for not having Leg-It ready, but playing around Cleanse to compensate for his lack of evades its a great strategy that we can't use at all right now because Cleanse is a near worthless mechanic.
    • Pepeke should improve the speed of Barge and/or Katamaori. Give me a reason to use it, make it faster. I'd also prefer if things like Barge or Surge aren't slowed by the slow status, it really puts them in a class below dashes, but that may just be my opinion.
    • A lot of people don't like repellent, but personally I love it. It's just a little annoying to use right now. How about this, what if I could use it during Barge? See players are getting good at timing the cancel of their Barge really well to land enemies in hazards, but if you want to make it synergize with his kit, all him to use this abilities like Cleanse/Leg-It and Repellent without interrupting his attacks, Barge, or Katamaori.
    • Another way to improve Repellent is to include a small AOE pull. Make his 3rd ability like his 2nd, where in ora stance it's Repellent but in pepeke stance it's an attraction special instead. This could lead to some really amazing Barge combos where you pull someone into your Barge.
    • Ultimately, if you want to make Repellent good without any of the larger changes from the first 2 suggestions, the easiest method is to just make is a disruption type CC effect. This tiny push don't really stop the enemy from doing anything, just displaces them a little. This makes what is suppose to be a support/peel tank rather shitty at his job. Make it a CC that cancels Siphon Life and such, like Sucka. This is one of the most important suggestions I can give really.
    • Katamaori has this glitch right now where you can double jump right when it's activated and it usually cause the animation for it to fail. Frankly, fix the bug but keep the double jump. Please, it's just a cool effect that can be really useful at times.

    tl;dr -> The most important things to do are to make Makutu faster, improve Cleanse to work while CC'd, and improve Repellent into an actual CC.

    Zerocool
    Zerocool is a little OP in healing, otherwise I really like him, but Recharge is such an awkwardly designed special. It doesn't behave like any other special in the game, and it has no cooldown. The blue orb that represents your heal juice is also super weird, where's your editor because there's so many ability description pages for characters I want to completely redo from the ground up as they don't accurately reflect what the character has and ends up describing obvious things instead of the things we actually need to know.

    Anyway... options for fixing Recharge, pick one.

    • Make it a normal special. Something like a 5s healing channel that can switch targets and has really high burst heal but can be cancelled by CC, much like Life Force, but then it goes on a 10s cooldown. You won't do this one but you should understand why it's much easier to understand and fits the paradigm of your system better.
    • Remove this trickle heal, treat the blue orb like stamina. If it's out, it's done and needs to recharge before it can be used again. This annoying never ending heal isn't helping.
    • Remove the blue orb altogether, streamline the healing so there is no burst then fall off, just make it a little better than his trickle heal and it would effectively behave like a mercy heal.
    • Have it so if he gets interrupted by a melee attack or other effect, he can't use Recharge again for like 5s. A zerocool that can run and heal, only having to briefly stop because it NEVER has a cooldown and can't be countered easily because he has excellent escape potential... anything to allow better counterplay.

    Right now the biggest problem I see with him is you either attack him or you lose. If you have a really good team, with a Miko and high damage, you could place a Kinetic Shield and try it that way, but you're unlikely to kill a give that fast unless you went full in on a pick comp. I'm not going to say it's impossible to kill anyone while their zerocool is still alive, but it severely limits your gameplay options.

    Anyway that was a bit of a stream of consciousness rant but I've been wanting to write down these ideas for a while. Ninja Theory is pretty creative so I'm sure they could even come up with something better.

    posted in Feedback & Suggestions
    Evade This5965
  • New Cinematic

    https://twitter.com/BleedingEdgeNT/status/1253321553879560192

    A new cinematic was dropped randomly on their twitter, and it's great!

    We can see this picks up where the launch trailer left off with Daemon's hacking and release of the skeleton key, showing more of that vital scene which kickstarted Bleeding Edge as a group.

    Not a lot to pull from here, but we can confirm this scene is the same one from the Launch Trailer due to many contiguous elements at play, with the date being the only thing that's different. I have to wonder if it's a bit of a retcon from the date in the launch trailer, but either way 07/18/2050 makes perfect sense as the date that the Skeleton Key was released, and lines up perfectly with the timeline I posted in an older thread. It's good to know what the exact date was.

    Also good to know is that there is an icon for the Skeleton Key itself. Which is basically just an actual skeleton key with little horns on it. I'm sure that image will show up elsewhere in the future.

    posted in Lore Talk
    Evade This5965
  • RE: Joining a LOSING game??!!!

    Are you saying you backfilled 3 times in a row man? That sounds like you're in leaver queue which would explain it.

    But yeah I backfilled yesterday to the defeat screen before I'd even loaded in and it kinda bugged out for a second lol. Not sure if there's a great solution to this, but the option to surrender a match is absolutely necessary.

    posted in Feedback & Suggestions
    Evade This5965
  • RE: Dedicated cancel to hoverboard mounting

    @Juju4666 You'd have to be pressing to move really early then. There's a small buffer time where you can start pressing to move and it doesn't cancel mounting, at least half a second to a second long. Just aim for that window of time.

    posted in Feedback & Suggestions
    Evade This5965
  • RE: Can we please change mods and chars in the dojo?

    Considering you can see all of your mod sets and even apply them to the NPCs, while it would be nice to be able to change the loadouts in the dojo, I consider that to be an extremely low priority feature. It's mildly inconvenient at best.

    Not being able to do multiplayer in the Dojo is the biggest problem I see with it. This would make it possible to test a lot of things we couldn't previously.

    posted in Feedback & Suggestions
    Evade This5965
  • RE: Why can't I play as the Robot Dolphin?

    @Votre-Daron Launch Week was never specified, "Launch Window" was the term used.

    Look if it takes longer than a month I'll be right there complaining with you guys but it's a little soon to be this impatient. People just keep asking over and over before the game even launched.

    posted in Bleeding Edge General
    Evade This5965
  • RE: Sprinting and more ideas

    Expanding on the stamina system sounds pretty interesting but it really doesn't need to work on every little thing like attacking, you'll cause the TTK to skyrocket.

    Nidhoggr actually has a second dodge animation if you use all 3 consecutively lol, its pretty cool so I wouldn't mind more.

    I'm wary about adding arbitrary combos just because people thing it would be more fun. After all, if you go for a hold attack while hitting me I'm just gonna hit you instead. Makutu can get away with that cause he's anti-flinch but few others can. Besides there's quite a few things you can do outside out mashing X - a strategy I don't recommend. I can't tell you how many times I beat someone just because they whiffed their attack but were like 5 X presses in too late to stop their combo fast enough.

    posted in Feedback & Suggestions
    Evade This5965
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Ninja Theory

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