• RE: To the bleeding edge developers

    The biggest detriment to the game in its current state is those who consistently 4 stack in public matches. For me personally, it's the reason why I haven't hopped on for a while. I don't understand why those same people cannot just split themselves into duos, they'd have far better quality of matches and they wouldn't turn so many new players away from the game.

    On the other hand, the game is tailor made for a 4 stack vs 4 stack experience. If we had a larger playerbase, therefore a larger pool of 4 stacks, it wouldn't be a problem at all, in fact it would be encouraged. However, like I said, in the game's current state, it has a tremendously large negative impact. If it's turning me away, then it's definitely turning Game Pass Gary away who is playing his 3rd ever game.

    In regards to "exploits", there really isn't any at all. Emote cancelling is not an exploit. It does exactly the same as staggering your combos does, you just press the emote button in between. There's nothing exploitative about that. Mount cancelling tanks so they were infinitely hitstunned WAS an exploit and was patched. If anything, emote cancelling is healthy for the game - it adds a lot more depth to the combat, and along with parrying, the game has evolved a long way since everyone used their entire combo strings one after the other. HOWEVER I can definitely understand the poor taste in using these methods in a 4 stack versus complete new players.

    posted in Feedback & Suggestions
  • RE: Wishing good vibes at NT.

    They abandoned the game, which is sad really. Bleeding Edge has potential just had to keep rolling out patches and updates, that's how these type of games work. Characters, New Mods, Cosmetics, New Game Modes, Balancing, Lore, an in game store for cosmetics, done. You now have your self a complete game. But no you wanna stay silent and abandon the game and expect people to buy your future products. Really?

    posted in Bleeding Edge General
  • Wishing good vibes at NT.

    I just wanted to say I hope the devs at Ninja Theory are doing okay. I know there has been trouble with the game and players' frustration , as well as the pandemic making things even more difficult. I can imagine it has made parts of your lives very stressful, so I hope you guys can continue to take care of yourselves while working on Bleeding Edge 🙂 .

    posted in Bleeding Edge General
  • RE: Developer Update (opposite of community update)

    Yep, this is definitely a great place to start, however the 1st section is definitely not inclusive to all of the technical problems that need fixing. Just off the top of my head as I'm bored on a Wednesday afternoon, I can think of:

    • Makutu voice line saying point A when selecting point C and vice versa
    • Queue randomly breaking, cancelling and then need to restart the whole game
    • If Maeve lands a Cage on Azrael Chrysalis in the air then it falls to the ground
    • In-game audio breaking frequently, especially lack of sound in backfills
    • Sometimes, if your controller disconnects during the pre-lobby screen, your screen will be greyed out (as if you needed to re-connect your controller, just without the actual prompt) and you will be unable to move once you have selected your character.
    • Buttercup loses stamina when charged whilst burling
    • Buttercup's hook goes through some solid objects
    • Unbearable freezes/frame rate drops multiple times a match. Text Chat usually crashes my game completely.
    • In-game team chat always seems temperamental despite all options being correct.
    • Certain mods don't work at all e.g getting Can't Touch Us 25% quicker (thank god tbh) and Azrael Soul damage % increase.
    • Cells get stuck under the map on Jersey Sink, in the mini trains on Landslide and other random places
    • Kill feed doubles regularly
    • Getting stuck in specific map spots e.g Boneyard under Point B
    • Zero walls can be extremely temperamental, especially when high ground to low ground and vice versa
    • You can parry a curse and it can also cancel stuff like cass swoop and makutu barge
    • Mekko shield won't recharge sometimes when bubble breaks
    • If lifeline cancels while mekko is surging, it cancels surge. Might be intended but just feels weird.
    • Bastardo shouldn't fall into Makutu's Charge if he Leaps on him from behind
    • Katamori can juggle infinitely if next to a wall
    • Health pack in the corner near the electric fence on Aqueducts often has a weird invisible wall
    • Gizmo bouncer gets stuck, places weirdly, places and can't be used, won't place on perfectly normal ground, etc
    • Hydrocore fire doesn't register for a full 2 seconds, can also kill if you walk close to the edge above.
    • You can peek a brew to spawn on sky gardens
    • If you jump and use oil slick as butter you get a speed boost
    • Burnout doesn't work at all sometimes. Just doesn't register the input
    • Super icon randomly changes during fights so you can't see its percentage
    • Killing blow sounds when you don't get killing blow, can be especially annoying as maeve with schadenfreude
    • Cell Mates Cage is really weird, if you get close enough you can still fire some projectiles inside e.g. Daemon shuriken.
    • The radius on the bomb in Dying Gift when it drops often shows as too small, if you're standing outside of the circle you still get hit sometimes.

    It does make me sad that there are so many of the same bugs I run into daily to the point I'm just numb to them all. There are some that I can live with and I obviously expect things to go wrong sometimes, but a lot of these genuinely hinder the experience, are relatively common, have been a thing since Alpha and Beta and have been given as feedback multiple times. I do wonder how many new players have been turned off by the technical issues alone.

    ...but looking at Discord and seeing devs unaware of Azrael's DPS mod not working and Makutu's Fighter page not up to date, I'd wager the majority of these have also somehow blown under the noses of those who "read all feedback". 🙂

    posted in Feedback & Suggestions
  • RE: Developer Update (opposite of community update)

    @Surrtan I bookmarked this 🙂

    posted in Feedback & Suggestions
  • RE: The Dev-Team has given (a little bit of) clarification

    It took an article from Windows Central to get them to even log into their Twitter account again, I'm afraid that there won't be much of support for the game going forwards, even if the servers are simply just kept up and running. One would have thought that at the very least there'd be some kind of Series X patch even a slight one, but there's nothing, this game was simply released by Microsoft as an obligation it seems regrettably and no further interest 😞

    posted in Bleeding Edge General
  • RE: The Dev-Team has given (a little bit of) clarification

    Thanks for the clarification (even if I already red it ^^)
    I think for now, Ninja Theory will stay quiet before the start of next Xbox Generation, Already said it on the Discord, but last update wasn't the best for the game and they clearly feel they need to fix the issues the Makutu rework and overall rebalance do to the game meta (Azrael is kind of weak, Miko has been destroyed...) and the game clearly need a big push, like a relaunch with a new game mode and many content as well as new way to bring new players.

    I think devs stay quiet for now because they're waiting for the right time to show the game in a "new shape". Bleeding Edge in less than a year has seen more than 1 million player and has like 50000 and more unique players per month even right now. So the situation is not good but not as bad as it seems. With free to play or even a very low price and a big new update to bring back old players and new one, I could see the game use the new Xbox launch to make a comeback.

    But I don't know why they aren't comunicating right now. maybe they want to do a "surprise" launch of big update as well as Xbox Series enhancements ? It would be a great way to hype new players and make a fresh start for the game.

    But that's just my wishful thinking and my point of view. The team behind this game is quite small, but the project was a passion game at first for NT before being a true game project. I certainly can see them learn lesson for the launch of the game at 30 bucks and with Game Pass and try another time with a free to play model. Don't know, I just don't feel that the game is dead.

    posted in Bleeding Edge General