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@TreasuredGems

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Posts made by TreasuredGems

  • RE: MAEVE addressed once and for all...

    Let's make a check list of all of Maeve's abilities.

    Cage - Disables movement completely. Basically immediate animation with barely a fraction of a second to react (unlike Bastardo's Leap). Basically renders any form of stealth or parry while inside 100% fruitless.

    Cage Weakness - Nothing.

    Siphon Life - Absolutely ridiculous range. Huge Damage. Health Restoration. Super Armor (ON A RANGED DPS).

    Siphon Life Weakness - Stunning abilities only and nothing else. Melee attacks or combos do nothing, especially if the Maeve spams the jump button causing most of your attacks to miss (since she has super armor your combos are meaningless).

    Vanish - Invisibility. Invincibility (lol so she gets both). Movement speed increase. Literally the perfect escape tool.

    Vanish - Weakness. Can't attack. But who cares, that's not the point of it. It's an escape.

    Toil and Trouble - Should basically be considered a one-shot to whoever it hits. Auto tracking and no range limitation. If it's canceled successfully she still gets to keep the ult she failed to use within the active animation. So just cast it again in a few seconds, since your opponent was skilled enough to stop you, you deserve to use your ult again.

    Toil and Trouble Weakness - Line of Sight. That's it. Because disrupting the ult means nothing.

    Passive - Full cooldown resets on a kill (Yup this is balanced because it's so hard to do on a class designed to kill things. Sarcasm by the way, it's absolutely broken). Has a mod dedicated to giving you 15% ult charge each time it procs. So every other character who kills get scrap (nothing) but Maeve can get 15% ult charge for her finishing blows while being designed to do exactly that?


    I called it since the beginning that Maeve was broken, from the first day she was shown off on Stream. Almost all the devs playing saying ''Maeve is my favorite character''. Because of course a highly advanced super skill based character can easily be picked up by the average joe and give immediate value.

    This is exactly why Maeve needs her ''advanced'' status removed, or get put in a position where her actions have consequences, period. It's almost baffling anyone even plays Gizmo (a ranged character that can actually be punished by melee combat, as she should be).

    posted in Bleeding Edge General
    TreasuredGems
  • RE: All characters besides Buttercup, Cass, Daemon, Zerocool and Nidhoggr need to be buffed

    @Tetris229 Yes, please focus on fixes and improvements first. The stuttering, fps cap, and lag for pc users (and whomever else) should be one of the top priorities.

    posted in Feedback & Suggestions
    TreasuredGems
  • RE: Leaver Penalty Change

    @Sci0n Leaver penalties are in a large majority of multiplayer games, successful and unsuccessful alike. If you don't like leaver penalties, fine, but you bringing up a bunch of unrelated points like ''this game is dead'' and ''i don't like the balance'' really doesn't have anything to do with the leaver penalty as a system to improve matchmaking as a whole, which it does.

    It more sounds like you just don't like the game when you do that.

    @Fawxxy Is it ignorant, or am I telling you something you don't want to hear? If you followed the Alpha, Beta, and the streams the devs have repeatedly said the game uses MMR. It absolutely does, as I have yet to come across this issue of my team mates being morons, that lack the basic game knowledge. According to you the devs are lying, I'm lying, and anyone that opposes your point of view is lying.

    You're saying people can back up the fact they're not being matched up based on skill, while directly contrast to that people also can. Playing the game a lot is not what MMR is about, it's actually about matching players in skill as closely as possible even if there is a gap to some extent.

    The one thing you're absolutely correct about is that I'm telling you to not leave games if you don't want to be backfilled. Why not just take the loss to guarantee yourself numerous games without having to backfill? Are you implying that every time you start loosing you're justified to immediately just leave the game as a 3 vs 4 without any penalty to you, and that you enjoy when people also leave your games as well when things don't go your way? Wins and losses are inevitable, and you are being matched as close to your skill as possible.

    posted in Feedback & Suggestions
    TreasuredGems
  • RE: Leaver Penalty Change

    @Fawxxy It is grouped based relatively on skill though. The game uses an MMR system. I play games where the teams work together basically all the time (this of course doesn't mean a guaranteed win). There are ''those bad games'' of course, but not really to the degree you're mentioning where everyone is a headless chicken.

    Also if you're stuck in a backfill loop chances are you leave games by choice. With that being said, to avoid being put into backfill constantly just don't leave games. Accept your losses, no matter how bad they are. I backfill maybe once or twice a day at best, playing about 20 games in a row.

    posted in Feedback & Suggestions
    TreasuredGems
  • RE: Suggestion: Add a Warning when someone first leaves regarding leaver penalty

    @Mitxel9703 I'd agree for the first time only to not punish (but if it stays as is that's 100% fine with me). From there every leave should penalize you hard. Every single leave (like it does now). I love that the game forces leavers into a backfill loop and makes them learn to stay in games and accept their losses. Perfectly balanced as all things should be.

    @D4m0R3d It does warn you on your first leave attempt. I've never ''legit'' attempted leave a game, but have clicked it out of curiosity.

    posted in Feedback & Suggestions
    TreasuredGems
  • RE: Siphon Life is a problem

    @Sol-Aethiops Personally I think one of the things this ability does not need is the super armor. Making it cancelled with the regular hit-stun should be a fair trade with all the value it already gives (since it's a ranged, high damage, health restoring beam with auto-tracking). The inability to get knocked out of it without an actual stunning ability is where the skill goes a bit overboard in my opinion.

    posted in Bleeding Edge General
    TreasuredGems
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