@FruityBoiWonder Yeah, the 20% on hit was the one I was talking about. From the small amount of time I used it at the end of the beta, it's pretty clutch.
I do have to use freeze to stop people from chasing me as well
@FruityBoiWonder Yeah, the 20% on hit was the one I was talking about. From the small amount of time I used it at the end of the beta, it's pretty clutch.
I do have to use freeze to stop people from chasing me as well
@Evade-This5965 Oooooh, yeah it did a bit but reading the post clears the miscommunication up lol
Looking back now, I think I was getting hung up on enemies easily bypassing by dodging out. But when when they are out of stamina... it's definitely amazing.
That's honestly been my whole issue. Aside from that, I think the parry window and stun duration is fine. I'm use to dealing with precise timing in fighting & action games. I can parry every character in Bleeding Edge thus far (still need to practice to be able to get the initial hit parried).
I'm hopeful to see what happens once the game releases and sure others will start using it. That's why I'm hoping we can invite friends to our dojo down the road.
In terms of escaping, my only things issue is that it doesn't always plan out too great. Though that comes with the situation, my shortcomings and mods in general.
Though even in the first closed beta, I managed to beat an El Bastardo 1v1 with Maeve by parrying. Which... I don't know if that should happen but it did lmao
But yeah, thanks for the post! We're good
Edit: And as time goes on, I'm sure people will start changing up the timing of their attacks and using abilities to mix things up (which people already are, but more so).
@D4m0R3d I linked a video lol
Click on the 'Absolver' in my previous post
Edit: if you're getting ganked by the entire enemy team. It wouldn't be exactly OP... just another way to somewhat survive for a bit.
@x-AmberPrice yeah... it's starting to seem that way. With what EVADE THIS5965 said in another post and what looks to be a general lack of interest of talking about it in the community... I guess it's not supposed to be a major mechanic.
I honestly was super excited when they said a parry was being added. However, now I'm guessing I shouldn't really care as much as I should. And that's kind of irritating to me. But whatever...
I'll stop bringing it then. No use in talking about it anymore.
@Evade-This5965 It's only the perfect setup if we're agreeing that the "right way" to use a parry is simply to escape. Which... if that's the case, fine. Let's just leave parry alone then.
Since you've already brought up Miko, I'll go over her. Please forgive me because I don't remember all the details off the top of my head. Once the game drops, I am looking to create a build that heavy on Chain Link and another one for Stalker (since I tend to use that ultimate more).
I had the stun duration and piercing mods for her freeze ability. I found the piercing to work well at times.
Which left the last slot to switch between the slowdown when enemies are in her shield and a mode that increases Miko's movement speed when receiving damage (which reminds me of Bangalore's ability from Apex Legend and actually REALLY like it lol).
The additional movement speed helps with survivability and being able to escape... because I honestly can't always depend on my team to get out of dodge at times.
But yeah, that's the build I had for Miko because I use freeze A LOT
@FruityBoiWonder Bad analogy or not, that cracked me up lmao
Though on a serious note, yeah, I totally understand.
I've had the same thing going on as well. Although, I have had matches where people left and enter to make comebacks to some sweaty one-point wins. But it is a bit irritating to have the complete extremes though.
I will say, there are times when I find myself in ranges where I can't reach ranged characters but they can attack me (regardless of character). If I have abilities, I can maybe get away but sometimes I'm generally screwed lol
So, maybe not an auto-parry... what about an auto-absorb? And-and-and, to make sure it doesn't become too overpowered it takes ½ on use. Since El Bastardo's gimmick/theme/whatever centers around gaining shield, absorbing could convert the damage taken into shield. Mixing in between attacking and absorbing could honestly be interesting. Giving it would be tying into this character already. Or we could drop the stamina usage and gaining shield overall if that's too much for others. It's not the same genre of game, but my example would be from the game Absolver. But that's just my suggestion, it's cool to see the different type of stuff people post on here