Looks good
@FruityBoiWonder
Posts made by FruityBoiWonder
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RE: Let's Discuss The Parry System
"When you parry, the enemy dies."
Sounds balanced
But seriously, I think the only reason they are wanting to add a half bar stamina is that players are panicking when they are in a fight. If they're losing, they will evade or dodge. We just need to be better at not wasting our stamina. Well, I do at least
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RE: Soooooo... I just want to see what builds you have and compare (MIKO)
Yeah, the only time I'm ever using freeze to chase down someone with a teammate or combo cancel them with freeze. (melee, melee, melee, freeze, melee, melee, melee, melee)
I did look into the movement part of her mods and the shield one stood out to me, and I think it's a 20% movement increase if she hets hit.
I'll definitely try this out during launch
Thank you!
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RE: Inconsistent Gameplay
coordinating team fights
it's hard in this game because we don't know the main target to kill yet. because duo heals is "the meta to beat", who do you choose to dive, ZeroCool or Kulev(just examples). both have high survivability, ZC can escape faster than Kulev, however, Kulev can heal while dealing damage, yet ZC can escape to high ground and herl from above. there are more factors that we will learn later on, but that's a good thing.
just saying gameplay is inconsistent is like saying you buying different brands of milk each time you go shopping. bad analogy, but you can't keep the idea that if you did great here, you won't do great here. plus, teammates have to work together, there WILL be people not communicating, there WILL be annoying "HELP ME HELP ME" spams with a ZC across the map 1v4ing the other team.
it's not gameplay, the brand of milk you buy, it's the people you have in your game, your kids that you have to bring to the grocery store cause Karren, your wife, said so!
Again, bad analogy
Hope this helps...
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Soooooo... I just want to see what builds you have and compare (MIKO)
During the end of the second beta, I couldn't find a good mod combo to work with her, at first, it was freezing all the way, lol I even got to get the piercing to proc once or twice, but it wasn't helping the team.
I decided to look at chain healing a little bit more. I knew that this was one of her best ways of healing, her passive can be really good, however relying on that alone sucks. So I went with something simple that I should've been using.
(Can't remember the name that well)
- Default chain heal mod: More healing for you or your team
- Bounce healing reduced cooldown: Again, less cooldown, more healing
- Battle footing: reduced the cooldown of all abilities. for each hit, you decrease all cooldowns by .15s, not a lot, however, if you do her combo cancel, it shaves off more than half a second
it simple but it could be better. Note this is just focusing on chain healing
I like to see what yall have and lmk if I could make this mod combo better
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RE: Nidhöggr needs some nerfs
we understand that Nidhöggr has similar cc supers, but work differently. ride the lightning stuns within a small area around him, however, those trapped in can be cleansed with mikos super and a mod that makes the target invulnerable, or makutas ult where it makes everybody invulnerable. plus death growl is instant and harder to cancel than ride the lightning (RTL). his health does give him a lot of survivability, but so does his passive, and depending on what mod configuration you have, you have a nasty Nidhöggr. nerfing his health and metalhead could make it more interesting to play, but healing in this game makes it to where hes always at a good health range to brawl.
who knows, maybe they will nerf his health, but instead, maybe look at his mod configuration abilities. he can be pretty strong, no doubt.