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@ShadoWawker

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Posts made by ShadoWawker

  • Obvious cheater

    I just played against someone on xbox “sensei xion” this dude is clearly cheating his ass off.

    He has 98 total games and 90 wins. That is a 93.75% winrate. And scrolling through his history the only ones he actually loses are games that he quits

    The other thing is during the match, i was playing el bastardo and at full health this guy was almost killing me by himself in 1-2 hits with daemon. Seriously ban this guy

    I reported him in game but i have a strong feeling that reporting does absolutely nothing so i figured it would be safer to post it here where something might be done about it

    posted in Bleeding Edge General
    ShadoWawker
  • RE: Completely wrong healer nerfs

    @thetruepilliger Actually you are wrong. You think the only option is to nerf damage or healing all the time which is incorrect. They simply needed to implement my suggestion of diminishing returns

    So the more healers you have the less healing they each do. 2 healers at 60-70% and 3 healers at 40/50% problem solved. This way 1 healer becomes the best option because that healer will still do full healing output.

    posted in Feedback & Suggestions
    ShadoWawker
  • Completely wrong healer nerfs

    I must say I’m very disappointed in and appalled by whoever makes balancing decisions for this game, especially on something so insanely obvious

    Rather than actually addressing the problem, which is that multiple healer comps do too much HEALING, they instead decide to lower supports’ damage like that’s somehow supposed to fix the issue. The two minor nerfs to healing don’t even come close to being sufficient

    These balance changes did basically nothing, in fact i would argue it’s gotten worse because the new hero is a healer so now i am seeing double healer almost every single game. And since the nerfs had close to zero effect on the survivability of this comp now we have to constantly deal with this annoying bullshit.

    I understand this is NT’s first multiplayer game, but did you guys hire any people with experience in balancing pvp? Even an average gamer who is not very good or experienced would be able to tell this is clearly op, yet the people who make the game refuse to make it right.

    And if I’m wrong then the developers should prove it. Show us all the stats for the different comps, the winrates and pickrates and k/d ratios. Show us whether or not teams that switch to double healer in the middle of a game suddenly start doing way better (hint: they do).

    One more thing I’d like to point out, is that even in games where double healer loses, they very likely did much better than they would have otherwise. So a team that should have gotten destroyed might end up only losing by a little simply due to this bullshit comp. That matters too, and it does not show up in the win/loss column.

    The people in charge of balancing this game are failing at it, and the worst part is how simple the solution is. They could fix this problem in a day or two tops with some light testing and it would be done.

    posted in Feedback & Suggestions
    ShadoWawker
  • The worst daily quest ever

    I logged in just now and my daily quest included these two horrors:

    Play 2 matches with zero cool
    Play 2 matches with Makutu

    I closed the game immediately.

    posted in Feedback & Suggestions
    ShadoWawker
  • RE: Things that need to be fixed immediately

    Something else that needs to be fixed is backfilling. To be fair most of my games i get to join from the beginning which is nice and how it should be. Once in awhile ill get backfilled into a game even if i don’t have leaver penalty active

    I’m ok with this as long as:

    1. The game is not more than halfway done. I just got into a game that was power collection and score was 44 to 45. WTF? That game is basically over and i did not have a penalty
    2. The team i get placed on is not getting stomped. Why should i get punished if my penalty is not active and be forced to endure a trash game that is an automatic loss? This only makes me want to leave and incur a penalty when i didn’t have one before

    On the flip side, when leaver penalty is active, the game should make sure I DO NOT get placed into a new match. When I had the penalty before, the game was continuously giving me new games which is not the point at all. The point is “you leave you are forced to backfill”

    It should be guaranteed backfill games every single time, no rewards but it’s over quicker because the games are all in progress.

    posted in Feedback & Suggestions
    ShadoWawker
  • RE: Things that need to be fixed immediately

    A few things i want to add to the list

    1. As many other people have mentioned, matchmaking in this game can be quite horrible. Having extremely low levels on your team who have no idea how to play and getting stomped is the worst thing in the world. These are the only games i ever consider quitting and sometimes i do because it’s just too much they are so trash I can’t take it. I’m wasting my time by staying in these games

    This is a really really basic rule of matchmaking but somehow they mix low and high levels all the time. Now i understand the playerbase is small and that may be why they chose to allow this, but it is a HORRIBLE IDEA and always leads to bad games. Players level 15 and under should only be allowed to play in games with people 15 and under. Only in extreme cases (meaning the wait time for finding a match has exceeded 5 minutes) should this rule be broken.

    It is vastly superior to keep people waiting to find a match rather than throw them in a game that is so egregiously unfair. I would much prefer waiting 3-5 minutes to find a good match as opposed to waiting 1 minute and then getting destroyed because my teammates are a party of 3 noobs who just started playing last week

    1. On the rare occasion that i do get to see the post match screen (when im not kicked from the server), the report button does not work at all. I go to scoreboard click report on a player and nothing happens. This needs to be fixed. I had a teammate go 0 and 7 i wanted to report feeding and now he gets away with it.

    2. I should get a message when someone i reported got punished. That way i know the system is actually working and im not wasting my time. Games like smite and overwatch do this and it helps greatly to know that my reports are producing results.

    posted in Feedback & Suggestions
    ShadoWawker
  • Things that need to be fixed immediately
    1. Framerate- Unfortunately this remains an issue after all this time. It’s mostly ok but never great, and sometimes still really bad

    2. Enemies coming back to life- This is the most annoying thing I have ever encountered in a pvp game, and it’s never happened in any other game that i can think of. On my screen, I kill an enemy, I see them die and I hear the sound that plays when you get a kill.

    AND THEN SUDDENLY HE IS ALIVE AGAIN. (I would like to point out this has nothing to do with zero cools ultimate it is clearly a problem with the game) Absolutely ridiculous bs, it’s happened multiple times, and a bunch of those people have even gotten away from me afterwards which means my kill which already occurred gets negated. I cannot believe this is being allowed to happen and that it hasn’t been fixed yet. This is the kind of stuff that makes people smash their controllers and keyboards and throw everything out the window

    1. Your connection to the server is poor and you may be kicked- I get this message after almost every match i play. I don’t get to see my stats or rewards for these games, it started right after mekko came out and it should have been addressed by now.

    2. Show stats under match history- Related to number 3, if that bug is going to prevent me from seeing my stats right after the game, can you at least show my stats under match history so i can go back and look afterwards? This would be a good feature to have regardless but especially so due to that horrible stupid bug

    3. Make the targeting reticle change color when an enemy is in range- It’s really annoying to have to guess whether or not your shots will hit when you’re playing ranged heroes. I know it says out of range but thats after you wasted time trying to shoot them. Instead, it would be much better UI to just have the reticle turn red when you are within range so you know right away and don’t have to test it constantly. Then turn white again when you’re out of range, really simple and it will work guaranteed

    4. Nerf multiple healers comp- long overdue, really obvious change that they won’t make for some reason

    posted in Feedback & Suggestions
    ShadoWawker
  • RE: Your connection to the server is poor and you may be kicked

    It’s been 38 days since this issue started for me, I just played my first game in a couple weeks and it happened again. Really disappointing

    posted in Feedback & Suggestions
    ShadoWawker
  • RE: This game needs more aiming/skill requirement

    @MisfitBanjax said in This game needs more aiming/skill requirement:

    @ShadoWawker said in This game needs more aiming/skill requirement:

    @MisfitBanjax said in This game needs more aiming/skill requirement:

    @thetruepilliger said in This game needs more aiming/skill requirement:

    I'm going to put this the nicest way possible. I am not trying to come across as being pretentious or some sort of know-it-all.

    Lock on is here to stay.
    Ranged basic attacks will always home.
    If that bothers you so much that you feel the need to beg the developers to change the game for you then you need to find a different game.

    I'm sorry but the sooner you come to peace with these facts the better. Ranged heroes are easily countered and only in the case of Maeve's cage do I think the ranged heroes need some adjustments

    ^ This. As much as I would have preferred if this game worked on a more skill based targeting system, I can't deny that managing the lock-on has really grown on me. It has it's own skill requirement to switch targets or lock-on/off on the fly.

    Ok those are not really “skills” let’s be honest. Yes you do have to make an easy decision and push a button to switch to a new target or lock off but come on

    The amount of skill required there is extremely minimal practically zero when compared to actually having to aim and hit your targets and stay aimed at them manually

    You said it yourself you “would have preferred a more skill based targeting system” and I believe many others would as well

    Yeah, the main point is that the game is as it is when it comes to targeting and we should just accept that since it's such a core mechanic. Trying to get them to change it is probably a waste of energy. Besides, the lock-on system is hardly ruining the game so it's really not a big deal. At least there's Project Stamina in the works and that will satisfy the need for a brawler game like this to have more skill-based targeting. Look it up if you haven't already!

    Yea it could be a waste of energy but on the off chance that they do listen I thought it would be worth it anyways to try and convince them because to me it’s very clear. Imo it is ruining the game so I think it’s a necessary change.

    I am not surprised that most people on here disagree with me because it is safe to assume the people who post on the forums are the most dedicated fans of the game and already enjoy the experience. I’m asking the developers to consider the overall playerbase and the wider audience of people which is the most important thing, especially people who are trying it for the first time or coming back to it to see if it’s improved

    I can guarantee the number one problem they have is player retention. Just look at the numbers on steam, an incredibly large drop in player count to where it’s at currently. I’m sure the story is the same on xbox, as this game is not even in the top FIFTY most played games according to the xbox games store which is a very bad sign for a multiplayer game that only costs 30$ and is on xbox games pass which has over ten million subscribers

    I’m not saying all this to bash the game as i do like many aspects of it, but my point is that they clearly got something major wrong and it’s turning people away, it’s making them not want to play this game. Something is causing the very low player retention rate, and I believe the lack of a real targeting system is the number one issue.

    posted in Feedback & Suggestions
    ShadoWawker
  • RE: Your connection to the server is poor and you may be kicked

    @RealMedal274783 It’s been 11 days since I started getting this issue and I submitted the bug report but it still happens

    In fact it’s gotten worse. Pretty much every game I play now ends with this problem and it’s really annoying

    I never get to see my end of match stats anymore and i still have to hope that I’m getting the credits and xp that i should be getting.

    posted in Feedback & Suggestions
    ShadoWawker
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