@MoistAtom6 said in This game needs more aiming/skill requirement:
I think this is an opinion where people can agree to disagree. I see valid points brought up from both sides of the argument, but I strongly side with having a lock on system. The way the characters are balance, I've never felt like I was ever unfairly killed by a ranged character. When they do kill me, I recognize that it's typically due to poor positioning, getting teamed up against, or poorly misjudging my health bar before entering battles. When I play as a ranged character. I always feel engaged, because I'm focusing on positioning, the timing of my abilities, and the most underused strategy, focusing on who to target and when to re-target.
I don't believe this point was brought up: if there was free aim in this game, wouldn't there be a bunch of bullet spraying into combat groups? I bet that situation would come up constantly, and that type of gameplay sounds unengaging to me.
This has nothing to do with balance I am not at all suggesting this idea because I think ranged heroes are too strong. It is simply about engagement and higher skill ceiling and more fun.
Those things you mentioned positioning, ability timing etc those are skills found in other similar games (overwatch, smite) but in addition to those skills you actually need to aim as well in all the other games which makes them more fun because of it
So I’m not saying playing ranged characters takes no skill, it just doesn’t take enough because it is missing a crucial component which is manually aiming at your target. The act of locking onto and hitting a target with these fighters takes no skill and is way too easy you literally cannot miss unless you are just out of range
I don’t see any issue with bullet spraying. If they make this change ranged fighters should still be able to hit only one target like they do now. Which means that if you want to randomly spray into a group you are still only damaging one person at a time so spraying doesn’t pay off because your damage isn’t concentrated and you are spreading it out across multiple targets which means they are all more likely to stay alive than if you had just focused on one target