I must say I’m very disappointed in and appalled by whoever makes balancing decisions for this game, especially on something so insanely obvious
Rather than actually addressing the problem, which is that multiple healer comps do too much HEALING, they instead decide to lower supports’ damage like that’s somehow supposed to fix the issue. The two minor nerfs to healing don’t even come close to being sufficient
These balance changes did basically nothing, in fact i would argue it’s gotten worse because the new hero is a healer so now i am seeing double healer almost every single game. And since the nerfs had close to zero effect on the survivability of this comp now we have to constantly deal with this annoying bullshit.
I understand this is NT’s first multiplayer game, but did you guys hire any people with experience in balancing pvp? Even an average gamer who is not very good or experienced would be able to tell this is clearly op, yet the people who make the game refuse to make it right.
And if I’m wrong then the developers should prove it. Show us all the stats for the different comps, the winrates and pickrates and k/d ratios. Show us whether or not teams that switch to double healer in the middle of a game suddenly start doing way better (hint: they do).
One more thing I’d like to point out, is that even in games where double healer loses, they very likely did much better than they would have otherwise. So a team that should have gotten destroyed might end up only losing by a little simply due to this bullshit comp. That matters too, and it does not show up in the win/loss column.
The people in charge of balancing this game are failing at it, and the worst part is how simple the solution is. They could fix this problem in a day or two tops with some light testing and it would be done.