Bleeding Edge

  • Home
  • Fighters
  • Media
  • News
  • Forum
  • Support
  • Login
Join Up
Join Up
  1. Home
  2. Andre LMay BR
  3. Posts
  • Profile
  • Following
  • Followers
  • Topics
  • Posts
  • Groups

Posts made by Andre LMay BR

  • Makutu Rework

    There are many players who know how to play with Makutu I tried to play only a few times with him, but here is my opinion.

    1 - Barge = does not change
    2 -Repellent = increase the radius just a little
    3- Katamaõri in place of Leg-It / Healthy, less skill time, will make a fantastic fighter to disengage.

    Super
    1- Can't touch us! it's OK
    2 - Thousand hands, a super buff in the basic skills pepeke and ora and when you press the punch button your hands travel a much larger space a greater damage hit box and a little more damage.

    Just my opinion, because I find Makutu boring and with few combat skills

    posted in Feedback & Suggestions
    Andre LMay BR
  • RE: Congratulations on the updates and skins. Now we need new fighters.

    @ShadoWawker I think this game has a lot of potential and the best way to attract players is a range of bigger fighters. Now that you have Skins and maps the next step would be new fighters. People complain about new game modes, but I think with new fighters, new tactics will be available making the game much better and more diverse. Microsoft should invest in this game, because it has a lot of potential and is very nice to play and unique in the market, I would love to see the success of this game because the Ninja team deserves it, because the game is spectacular.

    posted in Feedback & Suggestions
    Andre LMay BR
  • Congratulations on the updates and skins. Now we need new fighters.

    Now this game is starting to get fun. I can't wait to see the new fighters.They should add sexy characters like Ahri from League of Legends and charismatic characters like Annie and Temmo or Cila from Smite. The original ideas of Bleeding Edge are fantastic, I can't wait to meet several other characters.

    posted in Feedback & Suggestions
    Andre LMay BR
  • RE: Gaming community is fu&%ing stupid !

    @Omid-RG
    Regarding Gigantic, the developer let the love for the game die. Failure to meet deadlines, lack of clear planning for the community. And right after the launch they said they would close the doors, they were already killing themselves. Unfortunately many games did not reach the desired success, I thought Evolve was broken, but I was hoping for the success of the game and even bought a copy out of respect for the developer. Today, game developers by content have to be much more active, quality and interesting content is what keeps the community active. You think it's bullshit, but people love a different skate, a different Skin. Dancing, saying some funny phrases makes the game a lot more fun. You either create content to compete with others or you lose interest from your players. Look at the monkey and parrot from Sea of ​​Thieves, people just stop around the animal to play their instruments and there are some with very funny names.

    posted in Feedback & Suggestions
    Andre LMay BR
  • RE: Gaming community is fu&%ing stupid !

    @Omid-RG You are wrong the developers love our feedbacks, Ninja herself said she will provide maintenance according to her community, thanks Ninja. Without our feedback they do not know what is 100% right or wrong, they do not know where all the errors are, as we show our view of players through feedbacks. We may be wrong so we share our views as a community. The CEO of Ubisoft of Latin America once said that he loves our feedback even when we get nervous, as this is what motivates them to create great games. Regarding notes, every Xbox fan knows that if this game were from Sony it would be an 8 or 9 playing, we already know the current system of analysis so stop crying. And where are my Skins and new content, I know Ninja said it will address this after correcting some bugs in the forum, but some sites have charged the lack of clarity so I should put this on their official twitter. I love this game so much and I am very happy to see the wonderful feedback from people on twitter and on the forums, it just shows that people also want to see the success of this wonderful game.

    posted in Feedback & Suggestions
    Andre LMay BR
  • RE: We need more content

    @IxIThe-Robin
    I said that a few days ago
    https://forum.bleedingedge.com/topic/1058/this-game-needs-urgently
    Your period for launching characters is too long for a game that has just been released, they should at least release 4 to 5 characters in the first year. If they take 6 months to launch a character in their first year, this game doesn't have enough staff to keep it going.
    I think that's the reason they didn't launch Mekko in the beginning, if they see a drop in players they will launch the character.

    posted in Feedback & Suggestions
    Andre LMay BR
  • RE: Horrible Players Are Gonna Kill This Game

    @Herbclouds Some newbies are funny. I told Daemon you need to fight to win the match and he entered two battles 1 VS 4 after he died he went back to making goals. After that, there was no use asking for help from the Daemon. We narrowly won after that I took my stress meds.

    posted in Bleeding Edge General
    Andre LMay BR
  • RE: Dev plz fix matchmaking so that solo player arent get tortuered . plz

    @Votre-Daron I hate solo players, but teams playing together with tactics and a microphone is not fair even against you who believe in fair matchmaking. I hope you never find these cancers, because that's what they are. Composite teams should only exist in a ranked mode.

    posted in Bleeding Edge General
    Andre LMay BR
  • RE: Double healer is a nightmare

    @Omid-RG Good communication is the solution, the problem is that some people think they can win the game without even fighting.
    The first healer who has to die is Zerocool, as he can put any ally back into the game easily. The Daemon is a great healer killer.

    posted in Bleeding Edge General
    Andre LMay BR
  • RE: Dev plz fix matchmaking so that solo player arent get tortuered . plz

    @ShadoWawker Sometimes you can tell, because the way of walking together all the time identifies teams that have been playing together for some time. Some even have composition and focus on a specific player. When a team focuses on the right player at a time, you know. Often the other team is really good, but when they walk like a cell it is undeniable.

    posted in Bleeding Edge General
    Andre LMay BR
  • RE: Anyone else thinks Kulev is absolutely broken?

    @IgorJCorrea
    Broken you may not have played against Daemon and Nidhoggr with some MODS. This is broken. I played against a Nidhoggr who seemed to use all MODS at the same time. It was very broken.

    posted in Bleeding Edge General
    Andre LMay BR
  • This game needs urgently.

    English is not my native language. So........
    Skins: This game is just not fantastic for lack of Skins. The person who developed this game ever played LOL, SMITE or APEX? You do not know that this is essential to make the game double up to triple the number of characters when selecting. With several Skins it's another game, it's always a different game, it's always something new. Any analysis of this game that says it lacks content, is telling the truth, simply because of the lack of Skins.
    With Skins the screen will always look different. These horrible colors are not Skins. This game needs content urgently. There is no point in launching new characters and looking at the screen and always seeing the same thing.
    https://leagueoflegends.fandom.com/wiki/Ahri/Skins

    Cancel Hellblade 2 and put everyone to work on this game, because this game has more quality and value.

    posted in Feedback & Suggestions
    Andre LMay BR
  • RE: Horrible Players Are Gonna Kill This Game

    @Herbclouds I've said it before. No problem, I stopped playing Apex for the same reason. All current games are broken to include this bunch of people who don't even know how to hold the controller and will only play the game for two weeks.

    posted in Bleeding Edge General
    Andre LMay BR
  • RE: Were did you guys hear about Bleeding Edge?

    @dizzym0th
    Me too, leaks only the video without the sound

    posted in Bleeding Edge General
    Andre LMay BR
  • RE: Character Idea

    @D4m0R3d
    Mekko is a tank, his damage won't be that high. For me, tanks act more as support than sources of damage. I've played with teams with three damage characters and it worked, but I've never played with teams with three tanks.

    @Votre-Daron You should try Just Dance.

    posted in Bleeding Edge General
    Andre LMay BR
  • RE: Character Idea

    @Votre-Daron
    I think Ninja has a lot of ideas, but I'm passionate about games and maybe I have some ideas. I have an idea for two or three more characters besides this one so I believe that Ninja must have the concept of many characters, because the amount of material from other games is huge. I simply put this character in because the control of this game is currently insane.

    posted in Bleeding Edge General
    Andre LMay BR
  • RE: Character Idea

    @Evade-This5965 Tks for help. I don't know how to balance this character in terms of speed and strength, but it would be nice to see him working.

    posted in Bleeding Edge General
    Andre LMay BR
  • RE: Character Idea

    @Evade-This5965 Sorry but English is not my first language.
    Coffin:
    leaving the objective areas for no reason? Seriously
    This ability is similar to that of the Overwatch Shadow except that you don't have to keep playing your ability at all times, as the coffin can only be moved if you want to. Sometimes, to deliver cells, your team has to defend two points, being able to use the coffin as a bait. When the guy feels confident to deliver 20 cells his skills will always put you around is very strong. It's a new idea I think the coffin is very strong, in many films vampires have a connection with their coffin, maybe you can be alerted when trying to destroy your coffin, making the ability even stronger, it would be a great sign that someone would be around to deliver cells.
    The coffin is not as fast as the Shadow ability, but the Bleeding Edge maps have cool features like points where you can use them to hide your coffin.
    Juicy:
    It is based on the combat skills of Bleeding Edge. Something like Daemon's ability, but playing in the air is very strong and you can continue with a combo, this makes up for the lack of other skills, as the coffin and bats are more used for area control and defense.
    Bats:
    I'm sorry. Your character becomes bats and not vampires, language problems. This ability is very strong and unique so far in the game, the developers created the game and thought we are going to put everyone under control, but not my character. That would be really cool to even see on the screen.

    Supers
    killer instinct:
    This ability goes so well with a vampire that's why it's so cool. The intention in addition to getting faster is that you can see the aura of all your enemies and those with less than 30% health aura in red, because this is really a vampire thing, like the fear of death making your blood look different color of fear. And it would be interesting to nullify Maeve and Daemon’s ability to hide, I hate invisible characters. Daemon said goodbye, I was invisible, my character with this ability will say not today. BRAWWW
    bloodlust:
    This ability seems weak, but in combat where your team knows how to play it must be insane, look at the special abilities of Nidhoggr or Daemon. Who would stay in a red area with the risk of being paralyzed for 3s to which they will surely lose 30% of life.

    That's the idea of ​​a character, I think vampires are fantastic. Maybe you can use three bars and have a double jump like ZeroCool. It would be cool, double jump, bats reach a platform. I thought the character was cool.

    posted in Bleeding Edge General
    Andre LMay BR
  • RE: Character Idea

    @D4m0R3d Daemon starts a combo on you, after that Buttercup pulls you with his ability, Daemon can stab you again or Maeve can cage you. Believe after the second control against a good team you will be dead. And there is no point in having evasion skills if you are under control. This is control. A skill that makes you immune to control has to exist, some characters have to be able to escape from so much control.

    posted in Bleeding Edge General
    Andre LMay BR
  • Character Idea

    I played against a team that used several control characters and found that this game has no character with the skills to respond to teams with these characteristics. In addition to almost all characters having the skills to stun their opponent, eleven characters seven can stun the opponent. So the game needs a character with the characteristics to respond to control tactics. Here's my idea.

    New Character
    name: Elizabeth
    class: Killer

    Elizabeth is a vampire because we love vampires. Which has a very fore map control.

    Special Skills
    Coffin: Press a button and summon your coffin to a place on the screen where you can at any time press the same button to transform into vampires and teleport to the coffin. You can change the location of your coffin at any time by holding the skill button, it has a reload time. The coffin is very resistant, but it can be destroyed.
    Juicy: Advance quickly forward and finish with a blow by throwing your opponent into the air.
    Bats:: If you get any stun skills, use Bats, to which you turn into vampires, you are immune to any kind of control effect for a few seconds and you are faster. I don't know if it's OP, but Bats could do damage. This game has an urgent need for characters to escape from so much control.

    Supers
    killer instinct: Your Vampire killer instinct becomes insatiable, increasing your speed by 50% or faster than Skates and also increasing your damage. Your enemies with less than 30% health have a red aura and all enemies can be seen through walls.
    bloodlust: When you activate bloodlust a red area is marked on the ground and you become immortal and grab the opponent's neck with less blood in the area, taking 30% of life after 3s. If at the end of 3 seconds the opponent died by bloodlust and there is an opponent close by, the ability continues and only if the opponent manages to leave alive. The opponent receiving bloodlust is immobile and can be canceled by characters with abilities like Bats. This area control skill would be nice.

    I thought this image was cool and represents my character, I didn't create the image: https://www.1zoom.me/big2/44/87111-Cat.jpg

    posted in Bleeding Edge General
    Andre LMay BR
  • Privacy and Cookies
  • Terms of Use
  • Code of Conduct
  • DMCA Policy
  • Consumer Health Privacy
English (EN)
  • العربية (AR)
  • Português Brasil (PT-BR)
  • Dansk (DA)
  • Deutsch (DE)
  • English (EN)
  • Español (ES)
  • Suomi (FI)
  • Français (FR)
  • Italiano (IT)
  • 日本語 (JA)
  • 한국어 (KO)
  • Nederlands (NL)
  • Norsk (NO)
  • Polski (PL)
  • Português (PT)
  • Русский (RU)
  • Svenska (SV)
  • Türkçe (TR)
  • 繁體中文 (ZH-TW)
  • 简体中文 (ZH-CN)
  • No elements found. Consider changing the search query.
  • List is empty.
Bleeding Edge game rating

Ninja Theory

Xbox