I'm sorry for my level of English, I use google translator.
It's been since the first beta that I play the game, and since the release of the game I am completely addicted.
However, one thing shocks me a bit about balancing. The first meta is emerging, and I found that having a team of 3 healers + tank is absolutely ultra powerful. Even 2 healers in a team makes it very difficult for the enemy. I sincerely believe that the number of healers per team should be limited to one. Try with your friends if you don't believe me, take 3 healers + 1 tank and if you are always with your team, you will be literally invincible. If your team also takes the damage buff available on the map, it will be a nightmare for your enemies.
What do you think of that for those who have tested this composition ? Do you find this very balanced ?
@DocOctet I feel what u saying my thing is for me I don’t think it should be a healer attacking only they should heal not shoot two
are you sure bro, i have won many many games against teams that use multiple healers.
are you playing with friends. might just be that you are playing with a coordinated team rather than your strats.
and i have also lost many games where we use multiple healers. i dont think it makes much of a difference. or at least i havent noticed the difference yet. it may be easier to fight using certain characters like daemon whos good at fucking up healers
This will not work at higher levels of play where coordinated attacks are a thing. That kind of comp is playing way too defensively and will always be on the run against a more offensive comp. You underestimate how easy it is to kill supports when a team focuses.
Sorry butr I disagree as I have been a healer/support and it was to easy to keep my team alive and get high kills. The game has massive balancing issues.
@Sci0n forreal. If I have two healers one damage and I play makutu with my damage build I can wipe the floor with anyone