It's a bug with Maeve cage mod that reduces healing received
Thank you for reporting that btw... this is a pretty egregious bug and the last character that should have it is Maeve.
It's a bug with Maeve cage mod that reduces healing received
Thank you for reporting that btw... this is a pretty egregious bug and the last character that should have it is Maeve.
@xMontorix said in NERF Cass Dart Super:
Cass's super needs to he nerfed. It'll kill all who's in it. It doesn't even split the damage between multiple characters. Everyone who's caught in it take 100% of it. It WILL kill you despite having full health. And she gets it back too quickly considering how powerful it is.
The HORROR! How dare she!?
No, it does not need to be nerfed.
It very often doesn't "kill all who's in it".
Metallic feathers to your face don't split damage evenly between your team. Eat a feather and take the D(amage).
No. It can come close under some circumstances, but you have to invest. She is a damage dealer.
If I'm not mistaken, ultimate charge rates are the same across the board (not counting mod effects). No reason to mess with her rate.
Instead of asking for a nerf, try actually using your character's ability to stop her ultimate? Work with your team? Is this asking too much?
So wait, you've been placed as a last second backfill 6 times in a row? And you have no leaver penalty? Kappa
Stomps can happen, but I see them happening a LOT less since leaver penalties were applied. My games (I solo) have been fairly evenly matched since launch and I've seen maybe 1 or 2 leavers.
I'm not even trying to hate, but I think you guys complaining are in a rough place with matchmaking. I suspect there is hidden MMR, or at least some kind of metric for what kind of player you are... and it's matching you accordingly.
I'm not one to call for nerfs this early in a game's life, but I think Maeve's Siphon Life ability needs to be reconsidered. Most people will tell you they want this game's skill ceiling to increase, and this ability is an example of the opposite effect.
Simply put, it does too much guaranteed damage at too low a cooldown. The fact that it tracks the target and can't be mitigated except by getting out of range (something Maeves want you to waste your time doing) is what makes it a cheap skill IMO.
No other special ability does this much damage with so little effort. The only comparable skills are ultimates, and even they have drawbacks when used.
My suggestion to NT is that this be turned into a beam that has to be aimed laterally (similar to Sirius' utlimate in Battlerite) or that she be immobile during its cast. Remove vertical cast so she has to be on the same level as the target. Camera motion during the skill should be slowed somewhat. The cooldown can use a few seconds as well, although that is kinda moot with Schadenfreude.
This makes it more challenging for Maeves to get Cage into Siphon Life kills without touching its range or damage. They'll need to think about positioning more and not just spam Cages everywhere for guaranteed kills.
Maeve mains out there, be honest about the exceeding ease with which this special ability causes damage. For the game's sake, please.
Interesting. I haven't been able to pull it off any other way than I described. I thought it might have been a dash attack similar to Daemon's, but no cigar. If you find out, do let us know.
@Sci0n said in PLEASE DISPLAY PING and tell us what server we are on. also please put me on my own servers.:
This game is just a poor example of how @Xbox
has no #real games worth playingBad Servers
Bad Stability
Major Lag
Disconnects
Piss Poor Hit Detection
Punishing Players for Quitting
No reason to play a Broke AFthe game will be dead in like 2 weeks, there is no excuse as to why the game is in the state it is.
Pay attention to these kind of posts you'll see popping up, people. Like, I can understand being upset at poor network performance in a game and stating it on the forum... but you clearly have an axe to grind with Microsoft and probably don't want to see this game succeed regardless of the network quality. Meanwhile, tons of people are playing and enjoying the game without the need for network analyzers lol. Why exactly would a NT employee take their time to look at your case and see if they can improve your experience?
Nah I think he's talking about how Cass' Q behaves differently when preceeded by max speed run (or at least, I think it's max speed). Instead of her regular first attack, she does a short flip forward to start the chain. I'll test it out soon, but I think it depends on your run time or speed before the attack.
Update: So yeah... it's based on speed and distance. You need to be at max running speed and be about 3 meters from the target (the radius of the inner circle of the Dojo is the best measurement I could make). It's not something I use in games intentionally since I would never lead into an attack by running.
@Evade-This5965 said in Níðhöggr too overpowered:
I'm collecting these threads until I can catch them all... I imagine the "Makutu is OP" will be the most elusive and rare of them all, but I am patient.
lol good one... how many "Cass is OP"s do you have in your stash so far, if you don't mind?