From what I've seen, it does seem to apply a boost... just a marginal one, at best. Without knowing how much faster you're supposed to be, it's hard to gauge. I suspect this is one of those skills they want you to invest in if it's going to be remarkable.
Posts made by Sol Aethiops
RE: Makutu Leg It does not work properly
RE: Unfair matchmaking.
So wait, you've been placed as a last second backfill 6 times in a row? And you have no leaver penalty? Kappa
Stomps can happen, but I see them happening a LOT less since leaver penalties were applied. My games (I solo) have been fairly evenly matched since launch and I've seen maybe 1 or 2 leavers.
I'm not even trying to hate, but I think you guys complaining are in a rough place with matchmaking. I suspect there is hidden MMR, or at least some kind of metric for what kind of player you are... and it's matching you accordingly.
Siphon Life is a problem
I'm not one to call for nerfs this early in a game's life, but I think Maeve's Siphon Life ability needs to be reconsidered. Most people will tell you they want this game's skill ceiling to increase, and this ability is an example of the opposite effect.
Simply put, it does too much guaranteed damage at too low a cooldown. The fact that it tracks the target and can't be mitigated except by getting out of range (something Maeves want you to waste your time doing) is what makes it a cheap skill IMO.
No other special ability does this much damage with so little effort. The only comparable skills are ultimates, and even they have drawbacks when used.
My suggestion to NT is that this be turned into a beam that has to be aimed laterally (similar to Sirius' utlimate in Battlerite) or that she be immobile during its cast. Remove vertical cast so she has to be on the same level as the target. Camera motion during the skill should be slowed somewhat. The cooldown can use a few seconds as well, although that is kinda moot with Schadenfreude.
This makes it more challenging for Maeves to get Cage into Siphon Life kills without touching its range or damage. They'll need to think about positioning more and not just spam Cages everywhere for guaranteed kills.
Maeve mains out there, be honest about the exceeding ease with which this special ability causes damage. For the game's sake, please.
RE: PLEASE DISPLAY PING and tell us what server we are on. also please put me on my own servers.
This game is just a poor example of how @Xbox
has no #real games worth playing
Piss Poor Hit Detection
Punishing Players for Quitting
No reason to play a Broke AF
the game will be dead in like 2 weeks, there is no excuse as to why the game is in the state it is.
Pay attention to these kind of posts you'll see popping up, people. Like, I can understand being upset at poor network performance in a game and stating it on the forum... but you clearly have an axe to grind with Microsoft and probably don't want to see this game succeed regardless of the network quality. Meanwhile, tons of people are playing and enjoying the game without the need for network analyzers lol. Why exactly would a NT employee take their time to look at your case and see if they can improve your experience?
RE: Do you guys know the Cass RMB+Q flip att?
Nah I think he's talking about how Cass' Q behaves differently when preceeded by max speed run (or at least, I think it's max speed). Instead of her regular first attack, she does a short flip forward to start the chain. I'll test it out soon, but I think it depends on your run time or speed before the attack.
Update: So yeah... it's based on speed and distance. You need to be at max running speed and be about 3 meters from the target (the radius of the inner circle of the Dojo is the best measurement I could make). It's not something I use in games intentionally since I would never lead into an attack by running.
RE: Níðhöggr too overpowered
I'm collecting these threads until I can catch them all... I imagine the "Makutu is OP" will be the most elusive and rare of them all, but I am patient.
lol good one... how many "Cass is OP"s do you have in your stash so far, if you don't mind?
RE: Where is the content?
I must be like the only person who couldn't care less about "content" (i.e. skins, decals, emotes and other fluff) and would much rather devs focus on improving gameplay and squashing bugs. People expecting legendary skins for each character and worried the game is going to die because of palette swaps lol. Just be patient and the goodies will come... now is the time to play and show NT and MS that this game has legs.
RE: About balancing
This will not work at higher levels of play where coordinated attacks are a thing. That kind of comp is playing way too defensively and will always be on the run against a more offensive comp. You underestimate how easy it is to kill supports when a team focuses.
RE: Loss Stat Prevention:
This is sensible. I'm trying to think of ways this can be exploited and can find none, so it's actually feasible. Ninja Theory should consider this one.
That said, I am so glad to say that I've seen maybe a single leaver since they implemented the punishment during the beta, so that is doing it's job well lol. I keep reading people complain about them, so I imagine they themselves are in "leaver hell" or trying to up their MMR. If people stick with the game, I think you'll see a lot less leavers shortly.