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@Rashid7103

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Posts made by Rashid7103

  • New content is cool but can we get balance and bug fixes?

    The game lacks content, there is no doubt about it but what it truly lacks is balancing, the game's meta revolves around exploits and abusing broken shit over and over again. It's boring.

    I don't want to play objective control and see Mekko's bitch ass everytime, I don't want to play collection and see Buttercup's twerking ass everytime. You guys seriously need to balance this game.

    It does not make sense that Buttercup a tank with 1100hp can outrun a Cass where her whole kit revolves around mobility because of how squishy she is, Buttercup is a tank, she is hard to catch, she deals a lot of damage and the fact that her ultimate burnout got shorter cooldown than turbo charge and does twice as much is absurd. Buttercup's kit is overloaded, her jump + yank gives her extended range on yank, her jump + oil slick gives her and her allies movement speed boost, she can keep charging people over and over again at the cost of no stamina, even with that oil slick nerf she is still a dominant pick.

    The time to kill someone in this game already is too long and with the addition of Mekko it's even worse now, the objective control meta basically relies and plays around Mekko, the fact that he got a puddle that gives him and his teammates 50 PERCENT damage resistance is just bullshit. Combine the 50% of Mekko and the 50% of Zerocool's damage resistance ultimate and you are basically unkillable, literally unkillable and if that's not broken idk what is. The damage resistance that is given to the teammates should be 10 to 15% max while Mekko gets the 50%.

    Nidhogger does not make any sense to me, he does the most damage out of all DPS in this game, his health is close to of that of a tank, he got three evades and on top of that an ability that acts as an evade and burns, his shredder is bullshit, he is melee yet you guys gave him an ability that acts like a ranged character, it deals a lot of damage and can hit through walls.

    Cass, Cass's mobility is bullshit, with swoop+basic attack and the right modifications she can basically cover half of Jersey Sink with one swoop, a good Cass is unkillable unless you have a good Buttercup with movement speed mods.

    In general the mobility in this game is just too much also people jumping and getting hit mid-air, falling and getting a free evade should be patched, it rewards stupidity. Also evade should not have invincibility frames, it should be a mobility option, the fact that you can go through abilities and deny their damage with evade is stupid, here is an example: you attempt to barge an opponent as Makutu, the opponent evades forward and goes through the barge because invincibility frames. You repellent as Makutu, opponent evades, gets hit by the radius of Repellent, gets a boost on top of the evade but does not get damaged, these are just two examples, I am very sure there are more incident of this nonsense happening to other characters.

    Now mount cancelling, emote cancelling and ult cancelling.

    Mount cancelling should be patched, it allows tanks to attack extremely fast and for balance's sake it must be fixed but because the balance is all over the place now, sometimes it does not feel that effective especially against Mekko comps, the fact that you abuse a broken mechanic and hit someone for like 30 times that's in Mekko's puddle and end up with 300 damage dealt just shows you how fked up that puddle damage resistance really is.

    Emote cancelling, I do not mind emote cancelling, I actually like it and I think it should stay, it does not break the game, it does not give any unfair advantage to any characters, you can evade, you can parry and it adds some "mind game" to 1v1s at least.

    Now ult cancelling I think is specifically for one character and that's Miko. Miko can attack, ult cancel, attack rinse and repeat, it's basically mount cancelling but even faster and easier, strictly for Miko and does not only work for her basic attacks but also work for her air attacks which allows her to fly very high in the air, it's extremely broken and needs to be addressed. Also with awful lag sometimes I have noticed that because of how fast you are attacking someone whether it's with Mount cancelling or Ult cancelling, it does not register the animations and it looks wonky and all over the place.

    I really love this game, I want it to succeed and it's one of the most fun games I have ever played ever, I want the best for the game so, please balance it out, fix the bugs/exploits, give us the most fair competitive experience. Content is great but it should not be the number one focus when the game is extremely broken in my opinion.

    If anyone got any complaints about the game whether it's balancing or anything that I missed which I am very sure I did, please post it, let the devs know and hopefully we will get the Bleeding Edge that we deserve. I am very sure there are more issues that needs to be addressed.

    posted in Feedback & Suggestions
    Rashid7103
  • Please allow us to be able to change the sensitivity of targeting for ultimates such as 1up and abilities such as Mekko's lifeline

    If you play using a keyboard and mouse and with high sensitivity you would find it awkward to target with certain abilities and ultimates so, please add the option to adjust sensitivity for targeting because it feels like it's 10x higher than the high senstivity I am using which makes it nearly impossible to target with said ultimates/abilities that have a targeting system.

    posted in Feedback & Suggestions
    Rashid7103
  • RE: Buttercup single hit combo exploit

    Characters that can do it are as follows: Bastardo, Makutu, Buttercup, Daemon and possibly Miku.

    Which abilities can be mount cancelled for each character?

    Bastardo: His Overload(2nd ult) and Empower(3rd ability).

    Makutu: Repellent(3rd ability) and Can't Touch us(2nd ult).

    Buttercup: Turbo charged ultimate, whip lash(3rd ability), oil slick(2nd ability).

    Daemon: Only his ultimate ability Death Mark(2nd ult). (This is most definitely broken but luckily it's an ultimate ability so, I guess it balances things out somewhat)

    Miku: Her chain heal ability(1st ability) but it's extremely hard to do and you are better off emote cancelling.

    The tech is easier done on keyboard than controller.

    You can both evade and parry the mount cancelling tech, now I am not sure if there is a certain speed where you can't do anything but whenever I go against someone that knows parrying, they immediately negate it, it seems the faster it goes the easier it is to parry.

    You guys can call me cheater, terrible player and whatever you really want but I could've been a selfish piece of shit and didn't share this with the community and instead kept it to myself and kept abusing it with the small likelihood of it being patched but instead I actually shared it with the community and on top of that the reason that I am abusing it, first of all it's fun to use and second the more I use it the more people acknowledge it and when more people acknowledge it then more people gonna complain about it and the devs gonna fix it, unfortunately this is the only way to get things that are broken fixed, especially in this game where the community is not that big.

    Watch the video that CommendedSpy posted, credit goes Xion Joreyo where he explains how to do it.

    posted in Feedback & Suggestions
    Rashid7103
  • Please do NOT change Makutu too much

    His rework is coming and he is going to change, for the better hopefully but just don't change him to the point where he will feel and play like a different character. I love Makutu, I spent so much time playing him, I am already at level 30 even bought his new legendary skin Cloud Sumo and the Black Rugby. I play him and I have success with him, I got a win ratio of 62% with him but that does not justify that he doesn't need to be buffed or reworked. I love this character and he is like the most fun I had in any game in a while.

    I feel like Makutu's kit is underwhelming compared to Buttercup, she got most of the stuff he has already and better.

    It feels to me Buttercup's kit is just overloaded.

    Makutu got a speed boost that is not even that fast. Buttercup also got a speed boost but hers is better and even lingers on the oil puddle once she jumps and uses it. ( This is supposed to be a mod but somehow she have it by default)

    Makutu got a charge and so does Buttercup but instead buttercup can spam her charge over and over again, yeah it does not deal as much damage as Makutu's but they are very similar abilities. Good thing about Makutu's charge is that he can cancel but with Buttercup if you overshoot you can fall into the water if you are trying to push someone off so, you can't cancel it.

    Makutu got an aerial attack that knocks people up and Buttercup got the exact same shit but hers is faster and easier to use. This aerial attack also chain stuns tanks so, both buttercup and makutu can chain aerial attacks over and over again to stagger each other indefinitely but again Buttercup is easier to do this with.

    At the moment Makutu is good at peeling and only works against certain comps. In my opinion, he needs to be faster, with bigger radius on his abilities and more damage on his slap combos. Makutu got different slap combos but people never use them, that's not the fault of the character it's more like people are just too lazy to figure it out and say why Makutu is useless, he is useless to some extent but not always, people are just terrible as him and that's a fact.

    Also, give us his old boarding animation back because the new one is just too stiff. Never change his voice nor how he looks, he is just perfect visually and vocally. If you change Makutu too much you will just give those that actually play the character the biggest slap to the face and all the work and time we put on Makutu would be a waste.

    posted in Feedback & Suggestions
    Rashid7103
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Ninja Theory

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