addiction on Cass in this quite:
•be most annoying(use your range attack)possible when you fight against melee fighters, always prepare your jump against them,and constantly using rebound as your "first evade",if they approach too muchb use your claws and fallback.
•be always aggressive with range attacks(like nid "heavy attack" when you hold melee bottom) / fighters, make them your second priority [except mekko,tanks are more the last ones to focus on] if isn't a Gizmo or zero , distance wouldn't be a good strategy for you,so use more your claws make this enemy enable to attack(if isn't a tank) will be de best thing to do.
For tanks,be safe first(use range attacks until you have stamina remaining)and use your evade and attack your blades in each enemy fire and approach (better use your rebound on him,does a good damage if the ability hit most of her blades)
• Be aggressive means using all you have to offer,use your lashes and rebound(still using more in melee fighters) to deal damage in positions whose you wouldn't be in middle of a team fights(be careful for them doesn't catch you),let you know,in a 1v1 you have advanced in fight,so don't hold your ability's in that situation.
•Train her jump with lashes with blade attack because ensures a better distance travel .
•when charge jump or use rebound,if you notice enemy is below you,try use a heavy attack for deal "a little stager".
•For her blade dance,be careful about your super coulter's (miko frozen,mekko onslaught, makutu Attraction/repellent, buttercup chain, bastardo stun,nid sheered and Gizmo bomb) before you use.
•dive bomb is more useful for chase someone (use more 1s stun mod) or fallback more in a power cell(use flybird mod).
Now just talk definition of "duty" ,like we could adopt some papers as:
•chasers(whose better can take down main Target's)like deamon,Cass and Maeve
•Flancos(whose are more in back line)Gizmo,meave,mekko,kulev and zerocoll.
•Romers(who most rotate the map in a capture point and ensure them for a while) buttercup,Cass,deamon.
•Anti-tanks(don't need explain what is that mean, right?) like nid and Cass(expect with mekko and is less effective than nid but is very ease for providing damage at distance)
•Guards(whose most providence for your teammate avoid some damage or/and gain sustain against effect[or buff them] like stagger with his abilitys[better for help hold a position depend in what case your team is facing])like mekko,kulev,miko and makutu.
Any idea is welcome.