Bleeding Edge

  • Home
  • Fighters
  • Media
  • News
  • Forum
  • Support
  • Login
Join Up
Join Up
  1. Home
  2. Thug sleazy
  • Profile
  • Following
  • Followers
  • Topics
  • Posts
  • Groups

@Thug sleazy

11
Posts
12
Profile views
0
Followers
0
Following

Thug sleazy Follow

Posts made by Thug sleazy

  • RE: MAEVE addressed once and for all...

    @TreasuredGems

    Cage - Disables movement completely. Basically immediate animation with barely a fraction of a second to react (unlike Bastardo's Leap). Basically renders any form of stealth or parry while inside 100% fruitless.

    Cage Weakness - Nothing.

    Siphon Life - Absolutely ridiculous range. Huge Damage. Health Restoration. Super Armor (ON A RANGED DPS).

    Siphon Life Weakness - Stunning abilities only and nothing else. Melee attacks or combos do nothing, especially if the Maeve spams the jump button causing most of your attacks to miss (since she has super armor your combos are meaningless).

    Vanish - Invisibility. Invincibility (lol so she gets both). Movement speed increase. Literally the perfect escape tool.

    Vanish - Weakness. Can't attack. But who cares, that's not the point of it. It's an escape.

    Toil and Trouble - Should basically be considered a one-shot to whoever it hits. Auto tracking and no range limitation. If it's canceled successfully she still gets to keep the ult she failed to use within the active animation. So just cast it again in a few seconds, since your opponent was skilled enough to stop you, you deserve to use your ult again.

    Toil and Trouble Weakness - Line of Sight. That's it. Because disrupting the ult means nothing.

    Siphon life actually doesn't have very long range without a the mod to increase it. Moving out of its range will break it. Speed increase on vanish is also only when modded. Toil and trouble's weakness is its long cast-time and slow movement, making it difficult to actually hit with. It doesn't 1 hit anyone(i haven't tried it modded) it does ~60-70% damage to most dps and support, and 50% or less to tanks.

    I agree with @RageKrom that daemon is a decent choice to take out a Maeve. I don't really agree with everyone that said nid is, though. I've 1v1'd so many nids as Maeve at this point, i basically have it down to a science.

    posted in Bleeding Edge General
    Thug sleazy
  • RE: Skin theme

    @JMFATKILL pirate clothes for kulev and bastardo Is fine, but I'd say make cass a parrot lol

    posted in Feedback & Suggestions
    Thug sleazy
  • RE: (Fan Fighter) Gigabit

    I really like this concept, and it's obvious you put a lot of thought into it. I will say 12 seconds is a pretty heavy cooldown for a heal that can't heal any character to full health though. Also, a lot of the abilities you described have a lot of extra effects that, in the context of this game, would probably be mod effects instead of just part of the ability.
    Overall though, i really like the idea, and i think a character that straddles the line between adorable bunny and psychotic pyrotechnic expert fits in pretty perfectly with the theme and tone of bleeding edge.
    It would be interesting to see the team comps people came up with for him. I don't know how viable he would be on a single healer comp, but I'm sure people would find crazy ways to capitalize on all the the maneuverability advantages and general chaos he created. Blindness itself has countless strategies it could be used for.

    posted in Feedback & Suggestions
    Thug sleazy
  • RE: Skin cost

    For now I'm just gonna focus my coins on emotes and board customizations. Right now I'm trying to find people that have different boards so i can see all the paint jobs.

    posted in Feedback & Suggestions
    Thug sleazy
  • RE: Skin cost

    @No-TAG-Raziel i completely agree. I hope to see better skins soon, but i have other things to customize until then. The kulev skin that looks like beetlejuice is alright close up, but no one would notice the difference in a fight, unless they were fighting another kulev, and even then they're both constantly surrounded by colored light that would probably hide it more. The are a few recolors i might actually end up buying though. I consider buying one of Maeve's occasionally, Miko's are really cool, and i like gizmo's.

    posted in Feedback & Suggestions
    Thug sleazy
  • RE: Win the crowd

    @RustyBlasty I've heard the crowd cheering my name before, and i was like hell yeah, but I've seen other games have a chant track; i didn't know there was constant crowd noise in BE. That's really cool, I'm definitely gonna check it out when i get on. Do you just turn off the game music all the way and lower the dialog? Thanks.
    Also, there should really be an announcer in this game. I think I've seen something about it on another post, but it's a great idea; it
    I think it would fit in really well with the style and tone

    posted in Feedback & Suggestions
    Thug sleazy
  • RE: Spawn Areas Should Have a Time Limit

    @Scottish-Git i believe there is. I was waiting to group up a day or two ago and got a countdown timer that said i was going to be kicked for inactivity.

    posted in Feedback & Suggestions
    Thug sleazy
  • RE: Multiple healer meta needs to be addressed asap

    @ShadoWawker as I've already said, i play solo as well; you don't seem to understand that i deal with the same team issues you do. I make it work. I recall you making a point that i could argue for you to switch to healer, and your rebuttal was "what if i already am a healer?" Well my first question is: are you? Or was that a hypothetical to counter a point before i made it? If you're not, that would definitely be one way to go about it.
    I would like to reiterate the point: opting out of voice chat is playing the game differently than the devs intended. If people aren't using the tools and mechanics they put in place, it isn't their fault or responsibility to "fix." That said, there are other ways to get your point across as well, if voice chat isn't working. For example, if you are already playing healer, try switching off. Someone else is almost guaranteed to switch to accommodate the change, and then you simply go back. Plus, if they don't, that means you get to use your 4 dps comp you think would be so great.
    At this point in the game, most of the community is learning the basics of successful team building. Some groups say one healer is the way to go, and others nearly insist their team runs two. Both builds have positive and negative aspects, both are viable, and either can beat the other. You are right that comps with two healers do often come out on top, but it can always go the other way, especially if a team is well coordinated. For example, if the healers are healing each other, catch them off guard by nuking a squishy dps character on their team first. One character can kill another in seconds if you know what you're doing, and the healers will be easier to kill if they're down a person. Again, this game calls for players to employ strategy if they want to win.
    Honestly it makes a lot of sense that two healers would be the norm. We're talking about a 4 person team, and most of the time they are trying to deal with more than one objective at a time. We all know that it's best to stay as a full group as much as possible, but when the group does need to split up, isn't the most logical option to split into two groups of two that each have a healer?
    And what about the people that use mods specifically to spec their characters for different roles? If someone has miko or kulev specced specifically to play them as a tank, it wouldn't be fair to say their team can't have another healer or even to limit that healer's abilities, and don't try and argue that running these characters in a different role isn't fair or viable, because if the devs didn't intend for people to do so, they wouldn't have included the mods to spec them that way.

    Tl;dr: if you don't like how effective someone's team composition is, don't try to change their strategy; just update yours. That's what strategy is.

    posted in Feedback & Suggestions
    Thug sleazy
  • RE: Multiple healer meta needs to be addressed asap

    @ShadoWawker again, most people are in voice chat, because that is the default setting of the game. Poor cooperation can't be fixed by restricting composition possibilities.
    I don't really understand the point you're trying to get at with your "extreme example." That's literally the total opposite of what we're discussing, the only similarity being a non-traditional team comp. If you think 4 dps is an overpowered comp, You're entitled to that opinion. Maybe try using that against the multiple healer teams you say are op, or did you want to ban the 4 dps comp too? The beautiful thing about team composition is there will always be a way to beat it. Variety is the spice of the battle. If you experiment with different character combinations, you'll start to learn more about what characters go together, which ones are good for countering what the enemy team is playing, etc. and as you learn more about how various comps work, you'll be better equipped to counter the teams you play against, and how to improvise effective combinations with strangers, improving your success rate overall.

    "if you don't like how effective someone's team composition is, don't try to change THEIR strategy; just update yours. That's what strategy is."

    posted in Feedback & Suggestions
    Thug sleazy
  • Privacy and Cookies
  • Terms of Use
  • Code of Conduct
  • DMCA Policy
English (EN)
  • العربية (AR)
  • Português Brasil (PT-BR)
  • Dansk (DA)
  • Deutsch (DE)
  • English (EN)
  • Español (ES)
  • Suomi (FI)
  • Français (FR)
  • Italiano (IT)
  • 日本語 (JA)
  • 한국어 (KO)
  • Nederlands (NL)
  • Norsk (NO)
  • Polski (PL)
  • Português (PT)
  • Русский (RU)
  • Svenska (SV)
  • Türkçe (TR)
  • 繁體中文 (ZH-TW)
  • 简体中文 (ZH-CN)
  • No elements found. Consider changing the search query.
  • List is empty.
Bleeding Edge game rating

Ninja Theory

Xbox