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@TheRedVisor

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Posts made by TheRedVisor

  • Things that would get my friends to play.

    I had my two brothers and a friend play with me eho really enjoyed the game but decided to leave until these issues were fixed so i hope developers see this.

    Healing: Healing is overal far too powrful. If you have two healers, the enemy team must do the same or lose. Implimenting a role lock where only one healer can be played would be good, and i think Zero cool should have healing reduced to be similar to other healers.

    Running away: Enemies run away too much and too easily. I think something like making enemies take more damage from behing while running or something similar, to insentivize staying to fight, would be good.

    Maeve: Her escapability trapping power and damage is far too good. She needs major balancing.

    Ranged attacks: Since melee is the highlight of this game idk why it seems like range is better. I think damage for ranged attacks should be reduced.

    Obviously i don't expect it all to come true but i feel like three are the main issues holding people back.

    posted in Feedback & Suggestions
    TheRedVisor
  • RE: MAEVE addressed once and for all...

    @f-i-x-e-r-1138 You're literally just making yourself sound like a gringy whiny Maeve main who doesn't want a nerf. Maeve is OP and everyone knows it, her cage is the best stun in the game, and she has better range and damage than almost every other character. You btought up zero legit arguements.

    posted in Bleeding Edge General
    TheRedVisor
  • RE: The Healing Problem

    @Johnbonne Dang i didn't realize how many errors there were in my typing, sorry lol.

    But yeah mostly i think at least, zero cool's healing should be greatly reduced.
    Maeve should have more reaction time to evade her cage.
    Possibly a life regen out of combat.
    And maybe a decrease in speed when out of stamine? Not sure on that one, just thinking of ways to help the running away issue, especially with Cass.

    posted in Bleeding Edge General
    TheRedVisor
  • RE: Please improve the parry mechanic

    @xBobbyWave I agree as well, the time frame to parry is just too small to be viable in the heat of battle, especially since you have to hold still.

    posted in Feedback & Suggestions
    TheRedVisor
  • RE: Joining a LOSING game??!!!

    @Warango76 Yeah it sucks but this game already has a long wait time when someone leaves your game, and with fighting as a team being as important as it is not filling empty spots is dooming a team to fail.
    But joinging three late matches in a row does suck.
    Instead i think a good fix would be ensuring a single person doesn't join several late matches in a row, and removing any defeat stat when in a late match.

    posted in Feedback & Suggestions
    TheRedVisor
  • RE: The Healing Problem

    @Johnbonne First of all, thank you all for posting on here without treating me like an idiot. I understand the way the way the game works, prioritizing and the like. Heri shoofers, and now this melee hero fighter. Are pretty much all i play.
    I know some of you agreed with me and some didn't, and yes if your team is working together most of these issues are null qnd void.
    However, the problem with most team based hero shooters is they all end up struggling with issues of balance and the like, in casual matches, when most people want to pew pew.
    The example i gave was not my average game, it was a bad game, with randoms who dont want to wkrk together.
    And saying just don't play if you don't get it doesn't work. Games need large player bases to survive. For players unlike myself who just can't pick up a hero shooter because of tge inherit problems, i hope tjis game cam be different. I love them and undersrand how they should be played, but moat casual players do not, and the above issues if not addressed i feel will greatly hurt the game.

    In short, i think, 1v1's should have more insentive not to run away. Something like halo where as long as you run away your shields don't return. But obviously more optimized for this game

    All healing should be sligjtly reduced. In zero cool's case, greatly reduced, and his surviveability increased. Zero cool is always thr first to die because his healing is too good, i always feel bad when my entire team destroys him as his team does nothing. I am a Miko main and i am never focused like him. In my probably 20+ hours playing so far, i only have like 10 deaths in total and 5 were to buses lol.

    (Once again these are needs, i feel, for casual players.)

    With everyone i play with, the healing and running away are the only issues they bring up. After that i think this game will be that much greater.

    posted in Bleeding Edge General
    TheRedVisor
  • RE: Double healer is a nightmare

    @Omid-RG healing is far too strong in this game

    posted in Bleeding Edge General
    TheRedVisor
  • RE: The Healing Problem

    @h2baked8110 Exactly i think they should buff other aspects of healers. Having no choice but to target the healer everytime makes for a boring game. Killing other players should at least be a valid option.

    posted in Bleeding Edge General
    TheRedVisor
  • RE: The Healing Problem

    @D4m0R3d I understand that teamplay and focusing the healer is essential in any teamplay game like this. Especially with overwatch being my most played game.
    The issue is, for example zero cool, can instantly max heal a teammate at any time. In a similar game for example overwatch. You can focus people other than the healer and still kill them. But in this game, the health is so high and healing so quick, that you can't kill other players without killing the healer.
    Making a game where battles can't be won without killing the enemy healer, first off discourages playing a healer, and second makes all other roles feel much less important.
    Any game can be won with enough teamwork, but so far there are a few ranged characters and healers that are far too good in comparison to the other characters
    Issues need to be addressed to keep people like my friends who aren't hardcore players enjoying the game.

    posted in Bleeding Edge General
    TheRedVisor
  • The Healing Problem

    First of i think this game is amazing and i really want to keep playing, but was disapointed when everyone who played it with me quit, saying they would come back once healing is fixed.
    I hope someone see's this because it is the only problem i have with the game. Healers are too essential and too powerfull.

    In a game with high health pools it is extremely annoying to chase down someone only to have a healer restore their health instantly and then try to escape yourself, realize you have no healer, run around to get health packs which spawn far too slowly, and then die, after which you try to pick up the slack by being a healer yourself, and then be targeted intantly in every team fight because you are far too valuable to keep alive.

    I would suggest far less overall healing for the supports, and a much faster recharge for health packs or health recharge over time.

    I really hope they fix this because none of my friends are going to play it with me until they do.
    As a side note, granny putting you in a cage is a real feels bad of an ability.

    posted in Bleeding Edge General
    TheRedVisor
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