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@Tedakin

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Posts made by Tedakin

  • RE: 2 Healers Required To Win

    @Juju4666 I'm talking about my own personal experience. This is what I've witnessed for the most part.

    posted in Feedback & Suggestions
    Tedakin
  • RE: 2 Healers Required To Win

    @Z0mbiez8MyGF Randoms. People are good at grouping up for the most part. I just find it silly how OP 2 healers is. Hey, why not 3 healers and Daemon? That team would be unstoppable.

    posted in Feedback & Suggestions
    Tedakin
  • 2 Healers Required To Win

    I've played this game a lot and if you have 2 healers and the other team doesn't you will win, and win huge. I've not had one game in the hundreds I've played that was even close. All are completely lopsided. 5-50, 200-600, etc etc.. Literally every single game. I find if I'm on a team that only has one healer and no one is willing to be a second, it's just frustrating because you get wiped out in every single fight.

    This game needs a role queue immediately. It should be the first thing they work on getting in there. 1 healer, 1 tank, 2 damage.

    posted in Feedback & Suggestions
    Tedakin
  • RE: We need more content

    Not to compare to Overwatch, but I think that launched with 4 modes (though one was a hybrid of the others) and like 8 maps? It also had around 22 heroes I think. BE is fantastic, I just want it to succeed. I hope they have a lot of great stuff on the horizon to make it grow.

    posted in Feedback & Suggestions
    Tedakin
  • RE: We need more content

    Lack of content is my fear for this game. It's a great game, but is fully dependent on player engagement to last, and right now there's so little. Every review says it's a great game, but the lack of content is giving it 7s across the board. It needed to launch with 8-10 maps and maybe 4 modes at least. I hope it catches on and builds a steady player base.

    posted in Feedback & Suggestions
    Tedakin
  • Changes to Hoverboard

    Really liking the game, but here are a few things should be changed in my opinion, focused on the hoverboard.

    1. You should be able to activate the hoverboard while in motion. Having to stand still while doing it is a little annoying and slows things down.
    2. Taking damage should not deactivate the hoverboard. It makes escape impossible and is pretty frustrating. It slows down gameplay and takes away the potential for chases, etc. If you're playing as a weaker character such as a healer, escape and survival feels impossible when swarmed atm or up against a damage character or tank.

    That is all. Looking forward to the full release.

    posted in Bleeding Edge General
    Tedakin
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