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Posts made by TandemMass6839

  • RE: MAKE MODS INTERESTING?

    @D4m0R3d

    "yea nidhoggr has the mod that allows his power slide to go 40% further making it something you might use to evade rather than attack. he also has a mod that reduces its cooldown by 1 second for every person he hits with it, making it so you might focus more on that ability trying to line up as many people as possible.would this not be skill? same as mikos multi freeze, and her multi heal. timing and lining lol. mods allow you to use skills in different ways due to the variety of playstyles they create."

    -i use nids power slide mods and hardly notice any difference, ive used vastly different mod setups and my gameplay dosent change. now i mainly stick towards the even more boring ultimate mods, with the extra ult time/dmg.

    (this is from ur earlier reply)
    daemons and maeve have some mods that i specifically use for the cell game mode and only that mode. i think that demonstrates that it changes your playstyle right? for example maeve invis, il put mods on that to make it last longer, and me move faster, anything to make it so i can evade well while i have cells. with this mod loadout my playstyle is always about evading and escaping untill we are in a team fight wich im way weaker for battles and am relying on my teamates, but in the end i will be able to maybe pick of one or two people, grab there cells and get out till i can sell that shit. same with daemon.

    -thing is, the mods still arent changing the way you play. the game mode is. I agree daemon has the most game changing mods out of everyone, but even then they dont alter game play too much. with mave,increasing maves invis by 2s is flat out boring, the 100%movespeed would feel nice. but the 100%move speed is thee most fun one in her kit.

    (also from a different post)
    yea idk bro i think it would kinda annoy people, even if it helps. like say im fighting someone and all of a sudden he comes in and tackles me out of danger, well coool mate you saved me but i probs coulda left myself. i mean it might work in proper teams where people are all friends.

    -ur not gonna like the new tank then. but still you are missing the point, the healing/team targeted barge, was made up in 0.00005s in my head, the aim for this mod was nothing except for you to try to alter the game play loop a bit. like i said, go make up ur own in your head. and you will see how this game is missing out

    posted in Bleeding Edge General
    TandemMass6839
  • RE: MAKE MODS INTERESTING?

    @D4m0R3d

    "I disagree with you. i find mods pretty interesting."
    -what is interesting about flat percentage increases?

    "For example "in your face" on elbastarrdo "enemies hit by leap of faith deal 20% reduced damage for 3 seconds. thats a pretty good and interesting mod. this combod with "death from above" "increase leap of faith damage by 25%" changes your play style to be more aggressive and focusing on that ability."

    -Small increases like this are not interesting and dont offer much. also, "el bastarrdo" play style is to always jump in, that is his kit. the mods arent changing that in the slightest. i agree there are a few mods that do make you think abit more about how you play, but in the end nothing changes playstyle too much, some might slightly alter how your dmg comes out. but nothing will change anything more than that.

    "Is your complaint only with certain specific characters?"
    -Every character.

    "Cause i guess you are right about makutos at least from what you say. 0.25s is not very good. 7.5 dmg is alright."
    -Most characters have a basic attack increase mod. i think only miko has one that goes above 15% (dont quote me on that) most others have a 7.5% increase. im not arguing the effectiveness of the CURRENT mods, just how fun they come out to be. they dont alter gameplay at all.

    "Have you looked at all the rest of his mods that you dont have unlocked?"
    -Have raked through pretty much all of them.

    "Also you suggested a mod that allows makuto to slam allies into walls and ehhh sounds lame to me no offence,"
    -This was just an idea to make something function in a different way. i understand it sounds eh, but the idea was to make makuto not only think about charging enemes, but also barging allies out of danger and possibly heal them. make up your own and you will see how much potential a game like this has if a little effort was put in.

    ""D).Interesting mod that varies up game play (for makuto) Increase dmg of BARGE when slamming multiple enemies into a wall. (should be pretty impressive numbers imo, 20-50% based on number of enemies)" this is already a mod. "backbreaker" the second mod in his mod list."

    • As ive said before, flat increases are not exciting at all. youve missed the point of the made up mod. " Increase dmg of BARGE when SLAMMING MULTIPLE enemies into a wall." The point of this mod is to reward makuto for landing big charges with more dmg that scales with amount of enemies picked up, the dmg for the made up mod should be way higher though like 100%-200% scaling with number of people picked up. I use makutos extra dmg for barge and its hardly noticeable, same for his extra stun duration. but i digress.

    "you can look at and buy mods that you dont own, it still tells you the details even though you dont own them."
    -i know.

    posted in Bleeding Edge General
    TandemMass6839
  • MAKE MODS INTERESTING?

    Current mods outside of a few dont really change gameplay at all, very small buffs that are hardly noticable,

    Different ways to remedy the boring mods, either giving them huge buffs, introduce new mods with better effects that actually entice gameplay, or having a "legendary" tier of mods that affect the game play way more than current ones do.

    This will prevent the game from going stale quickly and help keep the meta fresh as long as there is a decent variety amongst mods.

    Here are a few examples of the current mods VS Some random mods i came up with (for makuto cause hes my fav <3)

    A).Current mod-increase wall stun duration by 0.25s = ♥♥♥♥ing boring

    B).Basic attacks deal 7.5% more dmg... ♥♥♥♥ing boring.

    C).Interesting mod that varies up game play. (For Makuto) also pick up allies with BARGE. Allies slammed into a wall are healed for (???)

    D).Interesting mod that varies up game play (for makuto) Increase dmg of BARGE when slamming multiple enemies into a wall. (should be pretty impressive numbers imo, 20-50% based on number of enemies)

    Lets us make our own playstyles and form our own characters essentially.

    Currently i dont see the point in half of the available mods, if you want to keep the game fresh expand the current mod system and introduce new mods via updates.

    (ALSO, Would like to see some fun mods people would like to see in the game. so comment them down below if you want.)

    posted in Bleeding Edge General
    TandemMass6839
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