Ugh, i personally think he doesnt need more damage. A good ZeroCool player (with a good team) is an unkillable monster, and his damage is constant from a distance. He never should 1v1 anyone.
Posts made by t1RabbitIII
Balancing Makutu - Personal opinion.
I think we can safely say now, Makutu is sadly one of the most underwhelming heroes in Bleeding Edge. Dont get me wrong, he can be really useful in good hands, but compared to other tanks (like ButterCup) his kit and damage are underwhelming. He is the only true tank in the game, which is fine, but the other two usually has more uses, and i think he needs some small buffs.
Repellent: This move sometimes doesnt even really do anything. It splits up the enemy team for a bit but the push is not strong even with the mods, and the damage is almost worthless. This move should split the enemies even more to be useful, or do more damage. Its only good with the slow mod, but it should be a good ability by default. Slow should be default, that would be the best!
Barrage: This move can be really unfair compared to Bastardo and ButterCup. While the other two tanks has the Hook and the Leap, they are automatic and dependant on the autolock system, its really hard to miss the hook for example, and the Leap can be only evaded. In contrast, Barrage can be missed VERY easily by default, and can be evaded. Barrage AOE should be much bigger, if its missable..
Pepeke Stance and Leg-It: Makutu doesnt have evades, or a strong fast movement like ButterCup, so his Pepeke stance should by buffed at least 5, or even 10% percentage. Poor Makutu usually just hits the air because he lacks mobility, even with the stance turned on. Leg-It is a joke by default, its barely improve anything, the cleanse effect is too short.
Basic Attacks: Lack of mobility, lackluster pepeke stance combined with his very slow and super easily avoidable basic attacks, makes him super weak compared to BC and El Bastardo. Maybe only the second hit should be evaded by the enemies, or the overall attack speed should be buffed somehow, because "Makutu hits the nothing in front of him" phenomenon happens too many times.
Some mods can help with the issues i stated, but if we do that, we didnt get any + which other character has. Some of his mods should be buffed too: 20% Repellent Damage? Whats the point? Its already has a really low damage, it doesnt scale well at all. We should never talk about the 0.25% stun time after a wall hit.... that mod is the most useless thing in the whole game.
These are my insights. Its just a feedback.
I think ButterCup is a bit overpowered
Every time when im facing against ButterCup she is an unkillable monster. Not in a good way. Lost so many matches because she just refused to die, it takes forever to kill that woman. Its not even fun to fight against ButterCup because she cannot be staggered. Makutu and Bastardo are well balanced imo (some tweaks needed tho) but ButterCup needs to be toned down in my opinion.
RE: Lag/Framerate issues
Well, this is not an AAA title, but totally agreed with the whole thing. Performance is not really good on the One X either. Lag was horrible, and experienced some FPS drops as well in large teamfights.
I have no idea how this will work on release, its clearly not finished. Really hope they have a miracle day 1 patch in the works atm. The funny thing is, i tried the game on PC and it stuttered! Like crazy.
RE: Not satisfying kills, needs better sounds, smaller maps...
Totally agreed with you, my fart has a more impactful sound than the small "tick" sound in the game.
RE: Remove the automatic aim, this spoils the game experience in general.
@PAULERAS I honestly, disagree with this. Shooting here is not like shooting in other games like Overwatch for example. Its like melee, but ranged, and much weaker than that. Once you try to chase a ranged fighter away, they are mostly useless. Im not saying it doesnt need some tweaks, but autoaim is just like the automelee system: You can use lock on with melee fighters and never miss a skill. You cant slash wrongly with a sword either, if you know what i mean. Strategy is needed against a ranged fighter. You need your skills (aka brain) to deal with Gizmo for example. Her damage is very low, but constant.