Ugh, i personally think he doesnt need more damage. A good ZeroCool player (with a good team) is an unkillable monster, and his damage is constant from a distance. He never should 1v1 anyone.
@t1RabbitIII
Posts made by t1RabbitIII
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RE: ZERO DAMAGE
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Balancing Makutu - Personal opinion.
Hey!
I think we can safely say now, Makutu is sadly one of the most underwhelming heroes in Bleeding Edge. Dont get me wrong, he can be really useful in good hands, but compared to other tanks (like ButterCup) his kit and damage are underwhelming. He is the only true tank in the game, which is fine, but the other two usually has more uses, and i think he needs some small buffs.
Repellent: This move sometimes doesnt even really do anything. It splits up the enemy team for a bit but the push is not strong even with the mods, and the damage is almost worthless. This move should split the enemies even more to be useful, or do more damage. Its only good with the slow mod, but it should be a good ability by default. Slow should be default, that would be the best!
Barrage: This move can be really unfair compared to Bastardo and ButterCup. While the other two tanks has the Hook and the Leap, they are automatic and dependant on the autolock system, its really hard to miss the hook for example, and the Leap can be only evaded. In contrast, Barrage can be missed VERY easily by default, and can be evaded. Barrage AOE should be much bigger, if its missable..
Pepeke Stance and Leg-It: Makutu doesnt have evades, or a strong fast movement like ButterCup, so his Pepeke stance should by buffed at least 5, or even 10% percentage. Poor Makutu usually just hits the air because he lacks mobility, even with the stance turned on. Leg-It is a joke by default, its barely improve anything, the cleanse effect is too short.
Basic Attacks: Lack of mobility, lackluster pepeke stance combined with his very slow and super easily avoidable basic attacks, makes him super weak compared to BC and El Bastardo. Maybe only the second hit should be evaded by the enemies, or the overall attack speed should be buffed somehow, because "Makutu hits the nothing in front of him" phenomenon happens too many times.
Some mods can help with the issues i stated, but if we do that, we didnt get any + which other character has. Some of his mods should be buffed too: 20% Repellent Damage? Whats the point? Its already has a really low damage, it doesnt scale well at all. We should never talk about the 0.25% stun time after a wall hit.... that mod is the most useless thing in the whole game.
These are my insights. Its just a feedback.
Thanks!