@b4njAx 1st of thank you so much for giving your feedback about my ideas Lets talk about it!
@b4njAx said in New Game Mode Ideas:
Problematic on a map like 665 though with the monster getting beamed every 60 seconds
I thought about that too, and the best solution for that in my opinion is to have the monster cause the hazards! Like in Facility 665 for example, the monster would jump back on the objective point and shoot out the beam; forcing players to disengage (or come up with another crazy play because that's what we do).
Or in Skygarden the monster would also jump back on the objective point and create the flames that are usually ignited when you activate the gong.
What would also be interesting is if the monster would attempt to pull players into hazard while all that is happening.
Ohh and please do not think about Jersey Sink. I'm not creative enough to think about what the monster would do with the trains.
@b4njAx said in New Game Mode Ideas:
I think Corporation Raid might be a better name though
Honestly, for all I care they can call it despacito, just make the mode
@b4njAx said in New Game Mode Ideas:
TERMINAL HACK
The objective points spawn a pair of computer terminals and a teammate must sit on the point uninterrupted to download > unzip > upload to leak corporation files. Each part of the process counts as a notch in the progress so if interrupted you simply start the current task again. Each task is worth 5 points to complete, kills worth 1. If contested, the progress bar glitches out due to the interference for both teams.
Won't this be too much like Objective Control though? I mean if I'm picturing it correctly, the goal will be to sit on the point, with the difference to Objective Control being that no one will get points while teams are contesting the terminal.
@b4njAx said in New Game Mode Ideas:
CACHE GRAB
The objective points spawn big bulky corporation caches full of credits. Every second spent on the point, the fighter gains credits and slowly empties the cache. Multiple fighters can empty the cache at the same time, regardless of team. Each fighter's balance counts towards the team's total. Credits drop when killed and can be picked up by other fighters. First team to possess 5000 credits total wins. Fighters carrying more than 1000 credits will be slowed by something like 5% for each 1000 they possess. At the end of the match AND ONLY AT THE END, each player receives a 10% cut (i.e. a 500 credit bonus).
This idea has potential imo. My favorite part being that credits get dropped when killed, meaning that basically (if I understood correctly) a team can reduce the amount of points that the enemy team has by stealing their credits. I think that this idea can be merged with your Terminal Hack idea to create a mode in which a team can hack into some system to steal or neutralize points that the enemy team has. This concept is unexplored in pvp games as far as I know, so I like it.