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Posts made by RustyBlasty

  • RE: Quick list of practical changes

    @x-AmberPrice said in Quick list of practical changes:

    With Gizmo's Bouncer, it can be incredibly frustrating as it seems to have a mind of its own. Sometimes it will place the complete opposite direction to where you're facing. Sometimes it will decide not to place at all despite the ground being completely flat and unobstructed. It is usually that second or two of flailing about trying to place it correctly or trying to actually jump on where it has decided to place that will be the difference between getting to safety and getting Cage, Axe, Curse and Freeze combo'd.

    I don't see any reason for it not to just spawn at your feet either and the only thing it really "buffs" is reducing the amount of frustrating unintended moments as mentioned above.

    edit: there are certain benefits to placing a bouncer in front of you however, like evading into it for greater momentum. Or placing it for an ally. Or using the mod to increase its duration and place it in advance and position yourself around it. So I don't think it will change, but I just wanted to mention how frustrating the current Bouncer can be sometimes.

    Agreed on 90%.
    The problem with bouncer is that it behaves like every other target ability in the game:
    Without locked target it is placed in front of you.
    With locked target it is placed toward target.
    That makes awkward situation when youre running away from your target and you cast bouncer... behind you.
    At the moment the only solution is to subcounciously manage your lock on when you are in dire situation.

    I would not switch bouncer to auto cast under gizmos feet becouse just like you mentioned, evade into bouncer gives you extra momentum and it kind of elaborates the usage of this ability.

    But why cant we have both?
    Just make bouncer like other abilities in the game that have self cast option.
    1 click in front of gizmo
    2 clicks underneath her

    Regards,
    RustyBlasty

    posted in Feedback & Suggestions
    RustyBlasty
  • RE: This game needs more aiming/skill requirement

    Once agin: "like asking to add rocket jump to counter strike"

    You want more skill based game? Try Starcraft.

    Want Bleeding edge with aim? Try Overwatch

    (Not a blizz ad)

    Regards,
    RustyBlasty

    posted in Feedback & Suggestions
    RustyBlasty
  • RE: Call outs/Team chat is SO bad....

    Your callouts depend in huge matter on your current locked target. Even if you stand on and point directly on objective, if you have someone locked as a target, it would still callout to kill.
    I hope this helps to understand the system a littlebit more.
    Regards,
    RustyBlasty

    posted in Feedback & Suggestions
    RustyBlasty
  • RE: This game needs more aiming/skill requirement

    Well,
    Im glad that you mentioned crossplay issue. You clearly understand that it would be fundamental change to the game. Hell, it would be completly diffrent game (basicly tpp overwatch).
    The fact of lock on targeting made this game go crossplay and this is a fantastic achievment.
    Turning that off is like asking to add rocket jump to counter strike. It is not a design flaw, it is intended.
    Regards,
    RustyBlasty

    posted in Feedback & Suggestions
    RustyBlasty
  • Leaver problem? Best solution

    Hi,
    I think that the best and most simple solution to handle leaver problem is:
    If you leave mid game, your next game can only be one in wich someone already left. Just one. Ofcourse when you leave again, guess what...
    This makes the leaving absolutely pointless. Leavers can't escape. They will have to wait till the end of game no matter what.
    If you have to leave game becouse other reasons it isn't also to harsh punishment. Maybe 5-10 minutes of waiting/playing unfavorable match. Not a biggie.
    Regards,
    RustyBlasty

    posted in Feedback & Suggestions
    RustyBlasty
  • RE: Best captures from games

    Toil and no trouble.
    https://m.facebook.com/groups/2825246324211066?view=permalink&id=3068519693217060

    posted in Bleeding Edge General
    RustyBlasty
  • RE: The game is gonna die fast without ranked.

    @David00011011 said in The game is gonna die fast without ranked.:

    My recommendations to the devs is to drop whatever you're doing and put all efforts into giving players a reason to play.

    Steamcharts are already showing an average of a meager 104 concurrent players in the last 30 days. This game could be great. But Ninja Theory is going to be out of business before the game gets rolling.

    Word.
    Who needa a polished game that lost its window to attract players.
    I also don't fell to grind for anything (except of getting better and fun). Im lvl 43 and have 3 maxed out characters and loads of both currencies.
    What now?

    Ninja Theory, please make ranked!
    Regards,
    RustyBlasty

    posted in Feedback & Suggestions
    RustyBlasty
  • RE: Mekko...

    @RageKrom
    Great solution. I also like your idea in other topic to customize button layout for every character. But still i have played more than 100h with my custom layout and i wont change it just becouse of Mekko.
    And i really do think that shield should be triggered (like all channeled abilities in the game). In current state its just unnecessarly complicated. Just a itsy bitsy design flaw.
    Regards,
    RustyBlasty

    posted in Feedback & Suggestions
    RustyBlasty
  • Mekko...

    You have to atleast maje bubble block triggered (not hold) ability. It is WAY to complicated on xbox controller to hold two buttons (attack, bubble) rotate the camera and cast other cooldown abilities!
    I get it. Mekko is complicated but. Can you just tune his buttons to be a bit more friendly.
    Regards,
    RustyBlasty

    posted in Feedback & Suggestions
    RustyBlasty
  • RE: Mekko on Xbox

    Wow,
    Mekko is out and "he" is the $#!t.
    Feels like no other character.
    Much more complicated than... anyone!
    Fantastic job with him!
    I mean, maybe the time would tell about balance issues. But thats not so importent.
    The importent stuff is that this char feels so fresh!
    Keep up the good work on designing other characters!
    Regards,
    RustyBlasty

    posted in Bleeding Edge General
    RustyBlasty
  • RE: suggested tag on daemon

    Agreed. Daemon is good when a completly new players are playing and after a little bit of exp with the game he requiers much more skill to shine. Learning curve is really well implemented with this character but suggested as starting character is a bit too much. He is the perfect character to learn and appreciate importent traversing system of the game. And also he has best CC/combo capabilities in the game. Nothing to search here for new players.
    Regards,
    RustyBlasty

    posted in Feedback & Suggestions
    RustyBlasty
  • Hacks?

    So this happend in a most recent game. Notice the "reduced healing" icon next to the healh bar. I have taken a few screenshots to ensure it was staying on regardless (even in spawn zone!). And what is even wierder, it reduced healung to 0!
    Is this some kind of hack?
    I will upload the list of players also for... reasons.

    alt text

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    posted in Bleeding Edge General
    RustyBlasty
  • RE: How to fix Maeve and Buttercup

    So there are many ways they could fix buttercup. Thats not a problem. But with meave it is a little more complicated.
    First of all the issue that she is to strong is just a one side. The other more serious, is that she is too simple to use.
    Step 1: cast cage
    Step 2: cast siphon ASAP
    Step 3: repeat step 1 & 2
    Step 4: in case of danger go invisible and run.

    It litteraly does not include anything else (what isnt already included in base game mechanics like traversing or stamina management)

    There is NOTHING more than that. Even the vanish escape mechanics is so relieable that it doesnt take any skill or preparation to be used more effectively.

    Nothing.

    "Tap 1, 2, 3"

    I think developers should take a closer look at her design.
    Regards,
    RustyBlasty

    posted in Feedback & Suggestions
    RustyBlasty
  • RE: Easier Fighter Callouts/Nicknames (TIPS, TRICKS AND TACTICS!)

    So i have this thing in mind. How about we call "ride the lighting + shadow strike" a "death metal combo?

    posted in Bleeding Edge General
    RustyBlasty
  • RE: Easier Fighter Callouts/Nicknames (TIPS, TRICKS AND TACTICS!)

    Cool idea bro!

    posted in Bleeding Edge General
    RustyBlasty
  • Win the crowd

    Hi,
    I really like the lore concept of Bleeding Edge being some kind of illegal brawl. I have tuned down some sounds in the game and carefully looked at the maps, and man oh man. You can really feel the spirit of the crowd. In every corner of the arena the people are cheering from the tribunes and sometimes yelling your name.

    Its like a modern gladiator fights in Colloseum.

    Wouldn't it be great if the crowd had some kind of gameplay mechanics? Something that crowd demands will be rewarded with a buff or pointwise?
    Example:
    One of the players had taken less than 1k damage in first 5min.
    The crowd wants him dead (thumb down!)
    Next time the opposing team kills him:
    a) his respawn will be 30sec
    b) he will have to switch char
    c) bonus scenario points
    d) some kind of temporary team buff (damage, speed etc.)

    This is just a small example of what this system could look like. The possibilities are endless. You could even include the real time player spectators.

    Regards,
    RustyBlasty

    posted in Feedback & Suggestions
    RustyBlasty
  • RE: Spawn Areas Should Have a Time Limit

    If your team has to hide in spawn zonejust to stay alive, what kind of diffrence does it make?
    You were outclassed. No offence but this wont change anything.
    Regards,
    RustyBlasty

    posted in Feedback & Suggestions
    RustyBlasty
  • RE: Miko' s Stasis is too short ranged

    Well, you can always mod it to last longer and have better range. I agree that it is one of the shortranged CC in the game (when compered to buttercups hook or bastardos leap). But take note it was not probably intended as such. The main use for statis is to interrupt channeled abilities (maeve's siphon life, bastardo's bladespin etc). On my opinion that is ok. Miko is already well balanced character in my opinion.
    Regards,
    RustyBlasty

    posted in Feedback & Suggestions
    RustyBlasty
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Bleeding Edge game rating

Ninja Theory

Xbox