@x-AmberPrice said in Quick list of practical changes:
With Gizmo's Bouncer, it can be incredibly frustrating as it seems to have a mind of its own. Sometimes it will place the complete opposite direction to where you're facing. Sometimes it will decide not to place at all despite the ground being completely flat and unobstructed. It is usually that second or two of flailing about trying to place it correctly or trying to actually jump on where it has decided to place that will be the difference between getting to safety and getting Cage, Axe, Curse and Freeze combo'd.
I don't see any reason for it not to just spawn at your feet either and the only thing it really "buffs" is reducing the amount of frustrating unintended moments as mentioned above.
edit: there are certain benefits to placing a bouncer in front of you however, like evading into it for greater momentum. Or placing it for an ally. Or using the mod to increase its duration and place it in advance and position yourself around it. So I don't think it will change, but I just wanted to mention how frustrating the current Bouncer can be sometimes.
Agreed on 90%.
The problem with bouncer is that it behaves like every other target ability in the game:
Without locked target it is placed in front of you.
With locked target it is placed toward target.
That makes awkward situation when youre running away from your target and you cast bouncer... behind you.
At the moment the only solution is to subcounciously manage your lock on when you are in dire situation.
I would not switch bouncer to auto cast under gizmos feet becouse just like you mentioned, evade into bouncer gives you extra momentum and it kind of elaborates the usage of this ability.
But why cant we have both?
Just make bouncer like other abilities in the game that have self cast option.
1 click in front of gizmo
2 clicks underneath her