Bleeding Edge

  • Home
  • Fighters
  • Media
  • News
  • Forum
  • Support
  • Login
Join Up
Join Up
  1. Home
  2. Reppoc12
  3. Posts
  • Profile
  • Following
  • Followers
  • Topics
  • Posts
  • Groups

Posts made by Reppoc12

  • RE: Nidhöggr needs some nerfs

    @D4m0R3d

    “and with this logic. 7 other ults from other characters are the exact same because they are aoe cc supers”

    My point is that Nidhöggr has two supers that have the same concept, aoe cc, all the other misfits have 2 supers that are very different. But when you look at the applications of nidhöggrs two supers they both are focused around cc.

    I’ll definitely have to try death growl more then I have to really see what you mean though. But I’ll at the very least stand by my point that he has too much hp for a character with his damage and cc.

    posted in Bleeding Edge General
    Reppoc12
  • RE: Nidhöggr needs some nerfs

    @D4m0R3d both supers have the same use don’t they? They’re both aoe cc supers. Ride the lightning is much better suited for it tho because it stuns the enemy’s in place while your teammates can easily kill them whereas death growl is just a silence that sill allows the enemy’s to do basic attacks and move. I can see the uses for death growl in different situations but it just seems that ride the lightning would be better in those same situations.

    posted in Bleeding Edge General
    Reppoc12
  • Nidhöggr needs some nerfs

    After playing the first and now the second closed beta I can say with certainty that Nidhöggr need some nerfs/changes. From my experience he has a bit too much health for a melee character with his damage cc capabilities. It seems like death growl is vastly overshadowed by ride the lightning in every way. I’m suggesting that his hp be reduced to 750 and his hp mod metal head have its hp reduced to 50. With how much damage he can do right now I feel he could be a bit squishier.lastly I think that ride the lightning needs to be changed, it does basically the same thing as death growl only better and thus makes it the only useful super. I’m suggesting that it is turned into a big aoe buff/debuff for allies/enemys inside the circle, keep the damage, and keep the stationary channeling. I’m sure this would be a welcomed change to him as right now he seems a bit overturned. I would appreciate any feedback or suggestions from any other players and I can’t wait for the release! Thank you for your time.

    posted in Bleeding Edge General
    Reppoc12
  • Privacy and Cookies
  • Terms of Use
  • Code of Conduct
  • DMCA Policy
  • Consumer Health Privacy
English (EN)
  • العربية (AR)
  • Português Brasil (PT-BR)
  • Dansk (DA)
  • Deutsch (DE)
  • English (EN)
  • Español (ES)
  • Suomi (FI)
  • Français (FR)
  • Italiano (IT)
  • 日本語 (JA)
  • 한국어 (KO)
  • Nederlands (NL)
  • Norsk (NO)
  • Polski (PL)
  • Português (PT)
  • Русский (RU)
  • Svenska (SV)
  • Türkçe (TR)
  • 繁體中文 (ZH-TW)
  • 简体中文 (ZH-CN)
  • No elements found. Consider changing the search query.
  • List is empty.
Bleeding Edge game rating

Ninja Theory

Xbox