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@Raindrop8246

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Posts made by Raindrop8246

  • RE: Force a proper team setup

    No, this would ruin the game. A team of 4 people is too small to have a role lock and there aren't enough fighters to do it. There would be no flexibility and queue times would rise, people would get bored and just stop playing.

    Maybe you need to start focusing healers or using mods to help give you an advantage against them as the healers are vulnerable and squishy. Overwatch is 6 vs 6 with 31 characters with more than three in each role, if Bleeding Edge were to implement RQ then it would do more harm than good.

    posted in Bleeding Edge General
    Raindrop8246
  • RE: Separate game modes/frequent new heroes?

    I think a 2-3 month gap between fighters would be good as it would give us time to learn the new fighters.

    As for modes I hope we get more than just the two we have but I trust NT will bring modes with the games release.

    posted in Bleeding Edge General
    Raindrop8246
  • RE: POWER COLLECTION RE-WORK

    Maybe what I suggested is a bit overkill but I hope that my intention of wanting PC to have more action and more reasons to fight made it through, and I really think it does need some changes. You've actually brought up a really good point and it's made things harder for me to think about better solutions.

    Maybe if the Cannisters spawn closer together? Or respawn times are tweaked?

    Anyway, Thanks for replying!

    posted in Bleeding Edge General
    Raindrop8246
  • RE: Gizmo needs to be tweaked, words from a main

    Gizmo is strong, but only if played right. I think her turrets need a health buff and her range needs slightly buffed as well. The reason I bring up her range is because Gizmo should almost never be caught out on the ground which is why she has her jump pad, she is super dangerous on high ground and can become super oppressive. So the only buff she needs is range and her turrets imo.

    posted in Bleeding Edge General
    Raindrop8246
  • POWER COLLECTION RE-WORK

    To begin, I am going to talk about my main problem with power collection and then give you my idea for a re-work and then finish with why that would work.

    Power Collection has some major problems at it's core and the first one for me being the pace of the gameplay. Bleeding Edge by design should be a more fast paced game with a strong sense of team-play to guide you to victory, combat is one of the main draws to playing the game with the 'brawler' tag being heavily advertised and pushed in the gameplay but in PC (POWER COLLECTION) team-fights are sparse and a lot of the game is just walking around beating up power cells. Obviously you do meet but that's only at delivery points and that stage is short meaning that after you win a fight and deliver it's back to beating up power cannisters and the slow loop continues. Zone Control works so well because your team is constantly kept on their toes, forced to make game changing decisions like "shall we defend" or "do we push A and risk losing B", It makes the fights fun and makes things so much more intense and unfortunately that level of decision making just isn't there with PC. I've already explained the loop that it sets so how does that get fixed?

    Lets put Aquaducts (the map) in our minds, imagine it with points ABC and I'm going to use that map to say how PC should be re-worked.

    1. Four big cannisters should spawn where objective B currently is and they should drop Five power cells on destruction,
    2. Point C is renamed Point B
    3. Only one Point can be active at a time. If one team is severely losing then both Points open for ONE round,
    4. Collection lasts 3:00 Minutes, when all Cells have been picked up it ends,
    5. Delivery lasts 3:00 Minutes, when all Cells which are being held are delivered the phase ends,
    6. After delivery phase, both teams have 20 seconds to rush back to the spawn point of the cannisters,
    7. If anyone dies right after delivery phase ends then they have a 5 second respawn,
    8. If anyone dies after collection then it's a 5 second respawn

    Why would this work?

    It would work because team fights are encouraged at every stage of the match and it brings in that important decision making I mentioned earlier, you would decide whether to give up the cells and wait at the delivery point or whether to challenge them at the cells but risk losing and giving them the upper hand; You could come up with some yourself, the possibilities are endless. Fights would happen all the time at every phase and it would bring that same level of intensity to PC that there is in Zone Control, and I believe it would become more fun to play, delivering power cells is already nail-biting so these changes would make things a whole new level of competitive.

    Thanks for Reading!

    posted in Bleeding Edge General
    Raindrop8246
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Ninja Theory

Xbox