Some ideas to improve the game:
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Range Attacks slower shooting rate, with higher damaging hits.
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Make Range Attack Projectiles bigger/good visible.
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Range Attacks can be parried.
In conclusion: Make Range DPS do indiviual hits like melee, just from afar.
- Change Dash :
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Keep it as it is with a Slow Debuff for 1 second implemented at the end of the dash.
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Make the Dash a Spot Dodge. Meaning: Make the hurtboxes of the character invincible for 0,5 second or something.
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Reduce End Lag of Melee Attacks.
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Make Parries more viable (increase distance you push the enemy away/ increase blockstun on enemy)
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Make Parries more viable when attacked by 2 or more enemies. When parry an attack, get all enemy attacking you pushed away.
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UI: Make Lock On system better visible.
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Improve/Overhaul Targeting with Mouse and Keyboard. (Wasn't able to properly focus the targets I wanted to, especially in stressfull situations)
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UI: Damage Numbers
Love the game design! Can't wait to see an improvement of the current game, because fights just feel a little bit of a mess at the moment. (but maybe I'm biased as a fighting game player)