Agreed i think a bit of a reward for parrying is in order, a lockout system seems like the best idea at the moment. It also forces the defending player to at least deal with the opponent before immediate escape.
Posts made by Mr ECHO3
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RE: Let's Discuss The Parry System
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Capture Gamemode Balancing
Apologies if this has already been posted. I was playing the capture game mode today and i believe the capture point game mode could use a tweak. The points giving for breaking a point is set at 10. The issue here is if a team caps a point and then the enemy breaks the enemies point or worse loops the break, you can easily farm 10. This is a big issue imo for balance as the enemy team can just wait and break and be rewarded. I think the solution would be to raise the time to break or lowering the points given.