Agreed i think a bit of a reward for parrying is in order, a lockout system seems like the best idea at the moment. It also forces the defending player to at least deal with the opponent before immediate escape.
@Mr ECHO3
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RE: Let's Discuss The Parry System
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Capture Gamemode Balancing
Apologies if this has already been posted. I was playing the capture game mode today and i believe the capture point game mode could use a tweak. The points giving for breaking a point is set at 10. The issue here is if a team caps a point and then the enemy breaks the enemies point or worse loops the break, you can easily farm 10. This is a big issue imo for balance as the enemy team can just wait and break and be rewarded. I think the solution would be to raise the time to break or lowering the points given.