Please read my post. I brought up your point and responded to it in my original post. I’m curious what you have to say in response to it.
@MoistAtom6
Posts made by MoistAtom6
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RE: What's the justification for no ranking system?
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What's the justification for no ranking system?
It feels like every time I read a suggestion post about this game, there's a comment about the want for rank. I'm a huge advocate for rank, I was shocked when it wasn't a part of the official launch, and I genuinely don't understand why it doesn't exist in the game. My main question is why not? The only justification I've read or heard is the idea that having ranked and non-ranked too early in a new game would divide the player base, cause longer matchmaking loading time, and potentially harm the life expectancy of the game. If that is the only reason, then my next question is, "Has there been any history of a game being harmed or failing due to having rank and non-rank released simultaneously at launch?" My other question to this argument is, "Why not only have rank?" This is assumptive, but wouldn't only having a rank mode appeal to every type of player? Having rank categorizes players into skill levels over time and is supposed to match you with and against players of similar skill levels. And, if there aren't enough players to match skill levels, rank game play typically matches teams with a median level of skilled players. Competitive players get to play competitive games, and casual to low skilled players get to play with casual to low skilled players. If a player happens to be matched with high leveled players, that can potentially be unfortunate for them, but they at least get to experience and learn new game play at a higher, more unified level.
Most of my favorite games to play consistently are PvP, because good PvP is challenging, it constantly evolves, and there are long-term, desirable goals. We are watching Bleeding Edge slowly evolve towards those three points, but the lack of rank is the main driving force behind me not playing the game very much--it's causing me to watch its development from the sidelines with my fingers crossed. Rank promotes strategy, teamwork, validity towards investment, and on and on. It's a staple of PvP as a generalized genre and is off-putting for fans of this genre to see missing. It's also incredibly frustrating to watch the developers live-streams of the game, hear them bring up the topical question of rank, and then listen to a passive "maybe some day" response. It gives me the impression that they don't care. I care because this game, at its core, is something special.
There are a lot of topics this post could branch off to, but I'd like some honest, critical discussion for the pros and cons of rank. Am I missing something? Is there something behind the scenes that could explain the lack of rank? Am I overthinking a non-issue?
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RE: This game needs more aiming/skill requirement
I think this is an opinion where people can agree to disagree. I see valid points brought up from both sides of the argument, but I strongly side with having a lock on system. The way the characters are balance, I've never felt like I was ever unfairly killed by a ranged character. When they do kill me, I recognize that it's typically due to poor positioning, getting teamed up against, or poorly misjudging my health bar before entering battles. When I play as a ranged character. I always feel engaged, because I'm focusing on positioning, the timing of my abilities, and the most underused strategy, focusing on who to target and when to re-target.
I don't believe this point was brought up: if there was free aim in this game, wouldn't there be a bunch of bullet spraying into combat groups? I bet that situation would come up constantly, and that type of gameplay sounds unengaging to me.
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Stickers
I'm curious. What's the rationality for spending time and money on creating cosmetic stickers for boards when you can't actually see the sticker during the game? Seriously... you can barely see them. Did they honestly think anyone would care. Did they actually think it through? I'm not being facetious, I actually am interested in hearing a rationality for stickers, because it seems like an enormous waste of time for a game that has been lacking a severe amount of content since launch.