@x-AmberPrice Thank you for this response, it really made me feel better. I will try again tomorrow and also install it on PC so fingers crossed!!
Posts made by Makutu or Feed
RE: I'm seriously worried about this game...
RE: I'm seriously worried about this game...
@D4m0R3d I thought it could be my internet, but other games are fine on my Xbox and PC. It's worth me attempting to play via my PC so that's on the to do list for tomorrow.
Yeah, I could've constructed my post better however both are still issues. I like your suggestion, personally as long as I know, I'm fine with it.
I'm seriously worried about this game...
For those of you who don't know who I am, my name is Eastham and I've been following this game since it's announcement at E3 2019. Since then I've played every single technical alpha and beta so far, I travelled to X019 just to meet the team and play the game some more, I've made a YouTube and Twitter channel called Bleeding Edge Network which is have used to submit feedback through videos and share artwork and news about Bleeding Edge. I also help moderate the community Discord channel and usually lurk in there too, so basically I'm a fanboy.
My feedback so far has generally been positive and I have at some points even defended the game about various things, however now I am going to break my silence and stop. Last beta was pretty good except one major issue, which was the overall in-game lag. It was abysmal, if an enemy jumped or dodged, they would just teleport... that's all they had to do to completely disorientate me which as you can imagine lost me ALOT of fights. But I told myself, it's the beta, it's fine, they'll fix it next beta.
So now we are at today. 13th March 2020, the beta is in full swing and the release date of Bleeding Edge is in 11 days (10 as I write this). I eagerly jump on as soon as I finish work with plans to play ALL weekend and stream. My first game I end up against an NA stack, just to be clear, I live in the UK. Apparently if your ping is good enough, this can happen which I'm fine with, except my ping clearly wasn't good enough as it was filled with lag like I mentioned before. What about my next game? Still laggy. Try playing Makutu and try to land his uppercut when everything is stuttering. So yeah, not good so far (we even won the second game). So how about my third game? Still laggy and at this point, I was defeated. I honestly couldn't care less about emotes, parrying or Mekko due to the fact that they aren't important. Stability should be the number one priority and right now, I get the feeling that it isn't. It makes me seriously worried. I'll try again tomorrow and if has improved, I will amend this post.
Another thing is please fix Makutu's barge guys. Every first barge you do in a game will lag hard.
Night all, GL HF.
My question for the developers!
First of all, I loved the dev diaries and think it's great to see them communicating with us (more than they already do) and give us a better insight on what's to come, so thanks for that.
My question is: what are your plans for the competitive scene? It has kind of already been answered, as it's been asked before. The answer was that they were going to let it play out and see what happens. But I would love to know more, such as what will you be doing to support a competitive scene, if it were to take off.
Fighter Concept: Hydro-wn
A scientist with a waterpack on his back, wields a water sword.
Basic attack: Slash away with a water sword.
Water Sprint land/air: Move faster, but only in a straight line. (costs water) (water use: LOW) (land)
Hover in the air (costs water) (water use: LOW) (air)
Water (passive): Abilities cost water, doesn't regenerate over time.
Mist land/air: Toggle a strong heal in a small AOE (costs water) (water use: HIGH) (land)
Creates a cloud for a short duration that slowly moves forward, healing allies below for half the amount mist does. (costs water) (water use: HIGH)
Jet Set: Launch vertically into the air (costs water) (water use: MEDIUM)
Reinvigorate!: Restore any lost water.
Hydration: Teleport to a friendly, giving them shields and a speed boost.
Tidal wave: Conjure a giant wave washing any enemies caught in it away, dealing some damage.
Just some fun! No idea if he's OP or trash lol
RE: Dev Appreciation
Yeah props to the devs.
RE: Voice Actors?
A few have been confirmed
ZeroCool - https://twitter.com/ShaiMatheson
Gizmo - https://twitter.com/tahlianorrish
That's all I got so far
RE: Freezing and Caging attacks
Both abilities are fine and work well.
RE: The Courageous: @commixturedesigns
Love it, nice of you to post my brothers work!