@ShadoWawker yeah, a better report option would be nice.
@MadMuffin8263
Posts made by MadMuffin8263
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RE: Allow reporting under the “profile:history” screen
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So many view, but people do not like to respond
I personally love to post on the forums and look at different post because people have wonderful idea and give back good feedback. I do not have a lot of time to be on forums. I typically try to get on as soon as i get a great idea to improve the overall quality of the game regardless if i play on Xbox or PC. I do not understand why people do not want to reply on forums and give their two cents. No idea is a stupid idea. I am sure the developers want Bleeding Edge to succeed. I have seen the insane levels of detail and how much quality Ninja Theory puts into the games the company creates. This is simply to everyone who are on the forums, please try to reply to post and give feedback or simply post your idea regardless if it gets views or not.
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RE: New mode: Boss Battle/Raids
@ShadoWawker Who said i am changing the game to from PvP. This idea is give a little spice the game. This could be a special event to players once every year or twice every six months. Everyone who picked up this game wants to beat the shit out each other, that is not the problem. The problem which could and most likely will happen is players will get bored and want something to grab their attention. This could grab players attention and keep them interested in the game. All Bleeding Edge fans want the game to success. Be a bit more positive and constructive and continue to queue up from game, bro.
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AI mode and tutorials
AI mode:
I think AI mode would be a great additions for new players to practice and to hone their skills. Instead of having everyone practice in Dojo to get better at the game, Ai mode will give actual hands on experience to the playstyle and format of the game.There should be tutorials for each character in the game. The tutorial shows a players the basics and general idea of how to play the game, but does not prepare players for the different playstyles of each characters. With character tutorials, players will get a better understand of how the character works and will be more comfortable in game. Learning a character on the spot during the heat of battle is not healthy for the game.
There should also be tutorials explaining the important of each game mode and the fundamentals of the game and different strategies. Explain why you should group with your teammates, diving deep into how collecting power cells greatly improves your chances of winning, talk about different team compositions and team synergy, and give provide players with more knowledge of getting better at Bleeding Edge. This will help new players and younger gamers understand Bleeding Edge and will cause them to be more comfortable playing this game. Doing this will increase the knowledge of every player and decrease the power/skill gap among the community. I feel like a lot of players are simply learning on the spot and are continuously not learning from their mistakes. They simply need the knowledge and practice to be better.
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RE: ZERO DAMAGE
Can you translate? Is that an ability of a character which deal terrible damage output?
Nevermind, he is a character. I personally do not see him a damage dealer because I think the developers want him to focus on healing/buffing his teammates and crowd controlling. So i think that is why he deals little to no damage, thinking of mercy from overwatch. -
New Map(s): Rooftops
On this map, everyone is literally playing on the roof tops and players have to constantly jump from building to building. Players can drive along piece of planks and electrical wires to get across from building to jump. There could be sections to where to players have to manual jump across and if they do not, they fall off and die. Now, that i am thinking of this, there could be a new mode as well: Pigeon Protection. It will be like the standard objective capture; however, one team has to project a pigeon's nest from being destroyed by the enemy team. Players will have defend multiple nests.
I thought of this mode to try to fit with the theme of the maps. I do think a rooftop map(s) who be fun and uplifting. It would also provide more background information of the city Daemon is standing on home.
I feel more maps should be created based on the characters in the game. It would help players understand more about the characters and expand the world of Bleeding Edge.
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New modes: Tournament, Deathmatch, Execution, DodgeRocket, Spiral Mixing Bowl, I.S.H.M, Delivery, C.T.F, Competitive K.T.H, P.T.T, DeathRace
Tournament: Players will be place in a bracket and have to fight each other one on one until there is a victory.
Deathmatch: (4-10) Players will be placed in an arena where they have to search for people to kill. Each kill is one point and the player who has the most points wins the game.
Execution: (4-10) Players will around trying to kill each other, but everyone dies in one hit. All players will have to kill each other will a melee attack. Each time a player gets kill, the player gets one point. The points stack up, but if you died the points reset. Players have a total of 3 minutes to have the most points by the end.
DodgeRocket: (4-10) Players will be place on teams and have to dodge Gimzo's rockets. The rocket will active chases players until it kills them. The player who survives Gimzo's rocket at the end wins a point for his team or if all the players on your team are alive and the enemy team is dead you get a point. Maeve's energy ball can also be used for variety.
Spiral Mix Bowl: (4-10) Players will actively spin like El Bastardo and try to knock each other off a platform.
Infinite Super Hyper Madness: Players will have skills and abilities lowers to an crazy degree. Players will constantly spam abilities trying to kill each others
Special Delivery: Players will have to work together to deliver a special package to a checkpoint. Enemy players will actively try to stop the progress of the delivery.
Capture the Flag: Players will have to work together in order to capture the enemy team flag and bring it to your side to get points.
Competitive: Players will be able to rank up from different tiers. Players will receive a border or emblem to flex or show there rank. Players should be able to have the option to hide their rank.
King of The Hill: Players will focus on capturing a single objective of the game. The team with the most points win.
Push The Thick: (4-10) Players will be randomly place as team Buttercup or Makutu and each player will have to push each other off a map to score points to determine who is the thickest XD The team with the most points wins.
DeathRace: I left a comment on someone else post about deathrace. Basically, Players will be in mounts from racing each other to a finish line. Players will have to work together to get to the end or kill each other before you reach the end. This can be team based or solo mode.
Welp, this is all I got for now. Please leave a comment about new game mode suggestions.
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New mode: Boss Battle/Raids
In this mode will be PVE. Players will have to work together and kill the boss. Players have to journey on a map together and kill enemies. There will be waves of enemies until you finally reach the boss. The boss will drop points or some in currency when the player can use to buy rare/exclusive content. The content can be cosmetics and emotes and can only be achieve through boss battles.
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RE: New mode! Death race and A second chance!
Death Race: all (4-8)players will be in mount form. All players shall race to the finish line to win or player survives without being killed win. There should be hazards everywhere and players could attack each others with weapons and guns. This come to a single player mode or a team based mode.
I think second chance is a wonderful idea. I feel the one-on-one combat at the end should not determine the overall victory rather it is a separate victory. If the score of more than 50%, yes, there should be a second chance, but it not count to victory for the losing team. If the team who lost is able to win the second chance, the game is seen as a draw. If you lose the second chance, well, you lost twice lol XD.