@PricillaAtticus Combo breaker mechanics actually reminds me more of Killer Instinct tho. The CB system were so good.
Posts made by KylOcatOr
Air Combo Potential
Almost, if not all characters seems to already have an aerial attack combo, which potentially, could add more depth and variety to the combat mechanics.
The problem is that it couldn't really be utilized to its full potential since there isn't any way to launch both the enemy and the player into the air together. NT could've learn from what they have done with DmC: Devil May Cry. Implementing a "High-Time"-like move shouldn't be that difficult.
In addition, having "Air-Parry" can also increase more depth to the aerial combat. To make parrying more viable, a successful air parry suspends an entire string of the enemy's air combo completely until they hit the ground. If possible, lengthening the parry window a little bit would be really great.
To sum up, I wish the game had air-combo system to add more depth to the melee combat.