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Posts made by JunseiTensai

  • RE: Solo survivability idea

    @CAPO-9 The problem is, in a team orientated game, a solo player mechanic can't be done right -- it's counter intuitive to the very nature of the game. So, I disagree that it would add a unique dynamic, in fact, I think it would introduce an entirely different problem. Team orientated games are notorious for god-complex mentalities where everyone thinks that they are the saving grace and it's the rest of their team that's the problem. As a result, what you'll more-than-likely see in solo play is a bunch of players who think they need to carry the game with the mechanic and now you just have a bunch of split players in a team game.

    Besides, why should you have increased survivability when you're "caught in a bind"? You were caught out for X reason and you were punished for it -- it's that simple. Did your team ditch you or did you not retreat/move to the objective with them? Either way, now you know that you need to move with the team.

    posted in Feedback & Suggestions
    JunseiTensai
  • RE: Solo survivability idea

    Why would they add a mechanic intended to encourage/support solo play in a team oriented game?

    posted in Feedback & Suggestions
    JunseiTensai
  • RE: my opinions of the game and how to better it.

    I disagree with zero cool's wall preventing ranged attacks. It's already a powerful tool to block melee attacks/characters, separate teams, and block/ensure escapes. Meanwhile, ranged attacks allow for some form of counter play and that should be taken into consideration instead of ignoring all those aspects before trying to stacking too much power on one character in order to allow them to peel for himself in a team game.

    Additionally, I disagree with the "tank" meta as it's less about people being beefy and more about minimal options for healing reduction. However, that is already being addressed through the newest character who has an AoE reduce healing, plus Buttercup will be getting a mod that allows her oil slick to cause healing reduction too. Unfortunately, I see three instances commonly occur: 1 - people spread out DPS too thin, allowing for easy heals, 2 - people don't pressure healers and switch when necessary, allowing for easy heals/CC, and 3 - People fight on top of Kulev's healing totem without bothering to move or destroy it, allowing for easy heals.

    Furthermore, they actually increased the pacing of the power cell mode, so you probably won't see games take longer and I disagree with the removal of the missiles in the map as it adds interesting play to have to avoid it and/or utilize it, such as, when I play Buttercup and can pull people into it or funnel people into a certain direction out of fear of it. Finally, I can understand the desire for a surrender button and I don't mind having one, but if they do -- you might just end up complaining that your team doesn't surrender.

    posted in Feedback & Suggestions
    JunseiTensai
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Ninja Theory

Xbox