@CAPO-9 The problem is, in a team orientated game, a solo player mechanic can't be done right -- it's counter intuitive to the very nature of the game. So, I disagree that it would add a unique dynamic, in fact, I think it would introduce an entirely different problem. Team orientated games are notorious for god-complex mentalities where everyone thinks that they are the saving grace and it's the rest of their team that's the problem. As a result, what you'll more-than-likely see in solo play is a bunch of players who think they need to carry the game with the mechanic and now you just have a bunch of split players in a team game.
Besides, why should you have increased survivability when you're "caught in a bind"? You were caught out for X reason and you were punished for it -- it's that simple. Did your team ditch you or did you not retreat/move to the objective with them? Either way, now you know that you need to move with the team.