Bleeding Edge is a game with great gameplay, mechanics, maps, and modes. Most things in the game at the moment are great. I, like many others, would like more content but we all understand that patience is required when a team this small is behind the scenes chugging along on content. Piecemeal content is understandable, reasonable, expected.
However, aside from the content delivery pace one thing that to me personally is a glaring issue is both the amount of time that goes by between communications from the dev team (updates, teases, etc.) and the lack of a real content roadmap after 6 months from release.
I check this site, I check the social media accounts and there are lapses of multiple weeks between posts of any real significance (sorry but fan art reposts don't count in this regard).
This is harmful to the game for multiple obvious reasons.
I am posting here today to simply say it needs to change.
We need weekly updates to serve as peeks behind the curtains for things regarding character balances, map balances, mode balances, this also serves as a good vehicle for teases, even maybe sharing with us some tidbits about what is being brainstormed for content too far down the road with no promises from the devs needed.
That way you get community feedback in realtime regarding those incubating ideas that may help flush them out.
Another thing we need in regards to communication is a proper roadmap detailing what's coming in a rolling 3 month span of time. Show us what's coming next month, the month after, and the month after that.
This way, even if you have people drop off from the game, you at least create a pin in their mind regarding content that may have intrigued them and gives them a desire to come back once it releases to see it for themselves.
These are things that successful online games have done and the one thing they have in common and Bleeding Edge is sorely missing it this far removed from launch.