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@FAITH12

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Posts made by FAITH12

  • Too much silence from the dev team

    Bleeding Edge is a game with great gameplay, mechanics, maps, and modes. Most things in the game at the moment are great. I, like many others, would like more content but we all understand that patience is required when a team this small is behind the scenes chugging along on content. Piecemeal content is understandable, reasonable, expected.

    However, aside from the content delivery pace one thing that to me personally is a glaring issue is both the amount of time that goes by between communications from the dev team (updates, teases, etc.) and the lack of a real content roadmap after 6 months from release.

    I check this site, I check the social media accounts and there are lapses of multiple weeks between posts of any real significance (sorry but fan art reposts don't count in this regard).

    This is harmful to the game for multiple obvious reasons.

    I am posting here today to simply say it needs to change.

    We need weekly updates to serve as peeks behind the curtains for things regarding character balances, map balances, mode balances, this also serves as a good vehicle for teases, even maybe sharing with us some tidbits about what is being brainstormed for content too far down the road with no promises from the devs needed.

    That way you get community feedback in realtime regarding those incubating ideas that may help flush them out.

    Another thing we need in regards to communication is a proper roadmap detailing what's coming in a rolling 3 month span of time. Show us what's coming next month, the month after, and the month after that.

    This way, even if you have people drop off from the game, you at least create a pin in their mind regarding content that may have intrigued them and gives them a desire to come back once it releases to see it for themselves.

    These are things that successful online games have done and the one thing they have in common and Bleeding Edge is sorely missing it this far removed from launch.

    posted in Feedback & Suggestions
    FAITH12
  • RE: Address toxic culture

    I main Zero Cool, and I consider myself competent with him but I also want (need) to get better with other types (Tanks, melee DPS, ranged DPS) of characters. My first game playing as Bastardo I got bagged on to high hell with some pretty petty comments.

    That said, I kept playing as him until I got decent with him and understood his role while simply ignoring the toxicity.

    As time has gone on over the last two or so months my son who is 4 years old wanted to play the game for himself (signed in as me so he was getting matched accordingly), he picked Mekko and away he went, I was instructing him on what he should do and he of course found simply traversing the map to be a bit difficult and when he did finally make it to the action he would get properly disposed of.

    Here is the beautiful part: Not a single complaint from anyone on our team.

    This is anecdotal of course but I have definitely seen the improvement.

    If you find yourself getting chewed out by some jerk(s) report and move on as it does seem, at least for me, to be working.

    posted in Feedback & Suggestions
    FAITH12
  • RE: The Future Of Bleeding Edge (Ideas & Fixes)

    C.T.F.

    That aside (in no order of importance):

    1. More skins that are more than just color swaps.
    2. Fix the lagging
    posted in Feedback & Suggestions
    FAITH12
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Bleeding Edge game rating

Ninja Theory

Xbox