Currently mouse control feels poorly implemented with certain abilities.
For example: casting Kulev's totem or Gadgets bomb without a target is extremely awkward, with the mouse movement just sliding it accross the floor like a top-down projection. Just make it like every other shooter and have it follow your aim center please.
Also, Buttercup's control switches to A/D to rotate when using her charge attack, and holding forward makes it drift to the side for some reason. The mouse shouldn't just awkwardly stop being the control for aiming. If it's because of the need to limit turn speed during charge, that's still easily and less awkwardly done with the mouse. Thank you!