@AmazingVector As a Gizmo main. She has some of the most diverse utility, some of the best escapability and maybe the highest sustained DPS in the game if you use her correctly. Using her jump pad to get to the high ground and placing her turrets on spots difficult to reach is very important and can change the tide in a fight. Using her Sucka grenade is both good for sucking people into a ult combination right into Nid or Daemon ult and for catching them trying to run away. Using it manually is definitely better than locking on as well because you can suck multiple people in at once, or try and read on where a character will go. Don't even get me started on her mech. Her flamethrower melts people fast and her chaingun is just a stronger version of her basic attack.Very good for crowd control and initiating team fights with. In fact, multiple times I have initiated with her mech at the end of games and stalled and survived long enough around point for the team to catch up from respawn and I have singlehandedly won games like that.
Her long range also makes her good at picking off enemies at low health in the most crucial parts of battle, including enemies trying to run away.
As for escape options. She has some of the best in the game when using her Sucka grenade to stall enemies chasing you, putting down turrets to also stall and using the jump pad to get to places that only Zero Cool, Daemon, Cass etc can get to. By the time they catch back up, the Sucka and Turret cooldowns will be back and you rinse and repeat. Putting all of these in conjunction, she can escape nearly every character. If not escape completely, at least back to her team for support.
Her 3 dashes also make her escapability that much better.
I've played Gizmo since beta 1. She is high A-tier at LEAST. I have no idea why you have her as the worst character in the game.
But yeah, just my two cents on Gizmo.
GIZMO SLANDER ISN'T ALLOWED.
Will anybody else defend her? Am I lone wolfing this?