@ShadoWawker i respect them for this decision too but im half way between respect and "shut up and take my money". I'll save my respects for after i get this 7.5k skin that I am just now passing the half way point on despite having over 14 hours of in game time now lol.
Posts made by Black Furiouse
RE: How can i buy more points to customize my fighters?
RE: Power Cells Strategies Abused
I agree something should be done but i think nerfing the duration of his ult or removing perma invisibility will set a bad tone of caving in for the slightest problems for the game. I think fixing stealth to reveal when interacting with cells such as picking up or turning it reveals you in stealth.
Then for makuta just make it to where you cant turn in while ultimate is in use but not just for makuta but everyone. Like gizmo can't turn in during mech or meeko cant during his sonic wave.
This way it can seem more of a healthy fix to the game and not a targeted hard nerf to makuta and daemon. However they choose to fix it i think it will be great long if it's not aimed to make the game stop being fun because perma stealth is a really popular fun mod for people. (I think this as a person who never played even a minute of Daemon)
RE: Review of the current game
Nah dude the aiming system is fine to me. This game is cross platform if the aiming was based on skill then pc would get a major buff even if its a little. Besides it takes just as much skill to hold down X as it takes us to blitz them and costantly knock them down.
With the double healer thing i agree. 2 healers and 1 tank that kinda heals like makuta or meeko and its GG and forget it if they have a freaking gizmo.
RE: Healthy changes for the game (personal thought)
@thetruepilliger that was a great break down of some counter play and all of it is actually some great ideas on how to handle those situations. Despite that the reason why it's considered kind of broken isn't because there is no way to beat it but because it lacks variety of counter play compared to all of the other strategies in the game while being easier to pull off. It offers too many pros with only 1 con or so.
For example the solution you gave with daemon. Yes it takes his combat out of the picture and heavily decrease the teams fighting power making it a 3v4 while he is hoarding, and yea its true that splitting up to get cells is also viable. The problem is that half of these ideas dont really stop it, it just softens the problem. Like daemon get picks and flanks easily. If you split up to get cells he can simply just pick people off and steal and if not he can sit there inside the cell so when you break it he still has a 50% chance of getting it (happens even when i play makuta) and if you team roams together he will just stay on the opposite side of the map to get those cells. If that's not problematic enough if you say screw the cells just kill daemon first then he kites you away amd let his team get it then his teamates walk in their base dropping them letting daemon hold them. And on the topic of decreased fire power it isnt exactly a bad thing to have your team 3v4. If daemon is holding all the cells and his team fights then there isnt any risk factor for them. Best case they kill you and take your cells too. Worse case they just get one of you low and daemon comes through finish off a kill and dip.
And the makuta strategy exist just because they DON'T take heavy fights. Now i will give you this it isn't as dummy proof as the perma invisibility strat but it's still good. If you have the most orbs all you do is kite and get buffs and then when delivery time happens all you do is rush to turn in first uninterrupted so that you have 2 min to block or kill the enemies turning them in.
Now dont get me wrong I'm not saying get rid of perma invisibility. Im just asking for more counter play. Like interacting with cells will reveal people when picking them up and turning them in, taking moderate damage like an ability not auto attacks can reveal people, and youncant contest a point while invisible. If we had these nerfs that would make it a lot more balanced.
RE: Healthy changes for the game (personal thought)
@thetruepilliger Idk if you glossed over everything or if you fully read what we were saying but i admitted that in the second message that ik what i was going to say was bias and was just complaining about how easily they can blitz me.
Now my real unbiased problems with the game is what i said in the main post about how invisibility itself is kinda whack and power cell gameplay problems
RE: Healthy changes for the game (personal thought)
Oh so you play a bit of gizmo too? You ever noticed that annoying bug where the sucka bomb aim reset if you change elevations like jumping on something or falling? And yea i feel you on that el bastardo thing. It annoys my soul to the last fiber when el bastardo or daemon just run up to you disrespectfully completely brain dead and can kill you even though you are completely out playing them. I'll perfectly time my jump pad and bastardo will tackle me out of the air just because it locks on even when he is mid air.
This is the real annoying part. You know how hard it is to actually space out your evades and not spam them, to time these short window deflects, and perfectly posistion turrets by predicting where the fight is going to be before it even happens? I have melee champs (the worst being bastardo and daemon) coming out of the sky or invisibility to get what they think is an easy kill. I perfectly kite and deflect a few of their spamming X attacks while my turrets hit them and showing x4 as much skills, patience, and understanding of my character just for me to be allowed to break even.. because they can leave the fight whenever they want but you cant... the reason i thought of the staggered walking status effect was to offer a solution to finishing off targets that over extended themselves. But i can understand my bias in that. It is just annoying knowing they can play a fight at 20% and get a kill and gizmo has to do it 110% just to get a draw.
Maybe this can be fixed my giving gizmo a passive that can help with that. I noticed she is the only if not one of the few who for some reason dont have a passive.
Healthy changes for the game (personal thought)
Hey guys, i just been playing the game for a little over a week now and really loving it so far. Even though i love the game there are still a few problems that are a bit too persistent in my games that i figured were worth mentioning.
The biggest problem that i keep coming across is for sure was stealth. As someone that has been on both sides of it i have to admit it's pretty ludicrous. Using it while being in the middle of being comboed and then dissapearing for a hundred years like the avatar is fine but it brings a lot of problems to the game and needs to be nerfed to some level. I personally think stealth should be more about being elusive but it seems to be more of a "untargetable/ invincible" type move. What i mean by that is stealth should be used for getting in or out of situations and not be abusable. I have daemons cheating the power supply game modes 2/3 games now. If you get the perma stealth mod all you have to do is horde and turn in while no one is there. Or situations where people you try killing go stealth and dont even run they just stay right there contesting and taking points knowing you see them standing there abusing the fact that you can't target them. Some recommended ways of fixing that, i would consider would be that the 1st second of invisibility could be immunity to flinching and knock ups or any kind of CC and true invincibility. Then after 1 second you get a small movement speed bonus while being invisible but taking moderate damage will reveal you or people within a few paces of you can see and target you. Also to fix power supply, i think it is a cool strat to stay perma stealth but it shouldn't be absolute. So maybe something like picking up and turning in power supply reveals you. Then lastly for objective control simply make it to where you can be invisible on points but you cant contest it from other players while invisible... because the way it is now is crazy. I can hit daemon with rock-it on gizmo at full charge and send him flying and he can still remain in stealth and just go heal up.
I think he is fine as is even though he is one of the weaker tanks. I think he can be just as good as the others but he is a bit more off-tankish or utility/melee/ peeling support. But anyway there should definitely be a fix with his immunity ult during power supply. All people do is hold his ult then turn in their supply and nothing can really stop his team.
Low Health Mobility
I think its kind of weird and annoying that everyone can always get away at low health. (probably shouldn't be complaining since im the main one getting away) i understand it give some characters their purpose to be able to chase and finish off low health targets but it happens a bit too much in the game. You should always be able to outplay and get away at low health but right now it isn't even out play. All people do is get very slightly out of your range then run in a perfect straight line and they cant finish you off. Just keep the camera turned so if they mount up you can too then you are definitely gone. So to fix this I'm honestly not sure what is best. Maybe something like a 10% low health debuff where your character staggers or limps when not attacking after previously taking damage the last 2-3 seconds. Something to where when people get away its because they went behind a pillar or wall then mounted up and not because they got a head start on leaving and was 2 cm out of your attack range while at 2 hp and running like they are completely healthy.
Other than that i think there are still some issues with some of character in the game but its not that bad at all compared to those 3 main things. Like meeko, cass, maeve, and the other "difficult" characters are a little slightly over tuned in my opinion. I understand you should make champs that are MUCH harder to play more rewarding but at the same time they could feel a little too oppressive to play against. Not only that but it only takes about 5 more games than normal to learn how to play those characters than the nornal characters so having them sometimes feel 3-4 time stronger is an over estimate.