@XxUnReached said:
Better explaining. You will start at your respawn, no one will be able to hit each other ( off and inside respawn) as need to get of for make damage others and also when go outside will receive a immunity of 4s( attack anyone will disabled and first hit will not deal damage as you can receive stager). In free for all, could capacity 12 players with both sharing the respawns ( it is possible as one at one will respawn if all are in use or respawn at same time if with respawn available)
Target is randomly determined for each player for incentive player to not like 2 go get one and etc. As each time your target is killed, your next target will be the same until 50s. Killing player that isn't your target will value half of the points. But like l said, the stuff for prioritize a player is for not encourage players to simply group up and take a single one as the targets are different for every one. Every 50s targets will be swapped, the same target will be available but be at point capture will swap targets if you killed the wrong one inside point capture. The same target you have is also have you as his target to kill.
Respawn is like 7s so it's for be fast.
The other thing is like a point capture which is there for focus the fight more at one point and don't incentive to make people go to random places, just one is activate and just only and only a single player is at a capture a point, after 3s inside he will be able to get 1 point per 5s, anyone get in will automatically stop that player to gain points as it will make the point null if stays another a enemy for also 3s, others decided to capture need to also 3 s, but the point capture will need to be larger for incentive more players to advance, be like a quiet big square point for example would be better to serve as a point capture.
Team death mach would have faster respawns and be only at single point without have target priority for each Player( which could have like option for 3 teams against each other with everyone being separated in doubles from both respawns, killing anyone which isn't from your team value 1 point) , 50s activate and 20s for resurge to the point
Doing 30 kill/points makes you win the game, if of course you end before 15 min.
So basically you're talking about instead of an actual deathmatch mode you mean like a 12 player free for all but not really because you want a bounty system but also a worse version of king of the hill? BE is a team game so arguably a free for all game mode, as fun as it could be, is a bit of an ask. Also it just seems a bit too convoluted, like it's a game mode that doesn't know what it wants to be. Not really designed, just a whole bunch of ideas tacked onto each other. Like why do the objective points matter for points when the idea is to kill each other? Why go free for all but have players spawning in the usual team spawns? Now I like the bounty target idea but that's basically like the VIP map mod so why have it in deathmatch? I could probably think of more questions that this version of "deathmatch" brings up but it's making my head hurt. How about instead, you look at my suggestion and tell me why you think it's not better than what you're suggesting because I'm not sold on it. Like why go with your 6 paragraph explanation when a map mod can provide a solid deathmatch experience with just 2, easy to understand, lines?
Like, I do get your point about enabling the deathmatch to be effected by other map mods but out of the lot of them, only about half could actually make a difference that makes sense imo.
Still thinking that for BE have a inspired lol mode would be cool, had thinking from what surrtan had said previously about it.
Be just a lol mode wouldn't be great from what BE already is, but again, will try explain better from what a really mean, because was just said things in a lazy way.
1° it starts if you selecting a fighter and then his upgrades ( for this mode you can already set in workshop and you can even test it at dojo, but every match have like 1:20min before actually starts, so you can change your build anytime like in mods at workshop), each fighter have 5 points to distribute and can have 1 one more if decided to sacrifice 2 mods for upgrade one more ability, super or get a bonus that each fighter have, not every fighter have the same amount of upgrades like for example support that can upgrade only 2 times their heal and aggressive supports which can upgrade like 4 times.( It also could fit for a map mod tbh)
2°think just like jersey sink but a little bigger, "jungle"/ some part of the map is basically where power ups will be, with some of them being guarding by some enemies (and of course being better because of this), like one that you can activate 4 mods( or 2 if you had expend 6 points) and is guarded by a enemy on map.
It basically is a bleeding edge standard map instead of a "wild rift map clone" but more big, and with some "towers"( which could be other thing to be honest) and with limited time for matches don't be like a hour or something like that, and after just show what team get more advanced to "the nexus" or give " more damage to "the towers".At least that part l think it would be cool, now the part of " the minions" could be considered to be other stuff, like you a blitz from brawl starts( if you had played or knew about it)which you collect peaces for do a robot, and then could be able to hit the tower with it as long the bot is alive, and both teams would do that for advance more to the main objective.
You do realize that this pretty much sounds like stuff they already scrapped during development as the game sorta told them what it wanted to be? Rahni Tucker mentioned they started off thinking about having the likes of towers, minions, etc but it basically just didn't work out at all. So as far as I'm concerned you're like 4 years behind the team with regards to game dev. No offence.