@thetruepilliger Here's what I have to say about the rework...
) Normal movement speed is normal
) Barge is more maneuverable
) Uppercutting tanks
) Repellent buff
( They gave a tank with heals DAMAGE! No fighter should be able to effective do all 3 main aspects (i.e. tank, heal, damage), that's just unbalanced as hell
( Thanks to attractive, barge's improved hitbox makes it too strong
( The AoE unstoppable from Leg-It
 Swap back to Pepeke stance for more speed or make Huaki provide damage reduction. Put damage back to how it was. Makutu 1.0 damage was grand, it's not important when he can be such a good peeler/bully. There's 5 damage fighters to choose from for damage thus HE DOES NOT NEED IT!
 Simply put the hitbox back as it was. He got the maneuverability buff and Attractive, that should've been enough to make Barge easier to use.
 A decent speed boost and maybe some very minor damage reduction on Leg-It should be plenty instead of the unstoppable. I suppose you could go with minor DR for AoE and the brief unstoppable for just Makutu himself. Team wide unstoppable on that cooldown is a bit overkill.
 As you said, nerf Happy Thoughts. I'm perfectly ok with it being used as a strat but as annoying as it is it needs a brief window of opportunity to allow those who know the timing a chance to get a clutch delivery interrupt.
So yeah, for the most part, I think the problems in balance stem mostly just from the rework touching parts of the kit that really were fine and the biggest issue with the whole rework was adding damage.
As far as the crowd control, I think that's what Makutu does best and that's really as it should be. He was always a good bully really, it's just piss easy now but I'm ok with that. The uppercut is nice and strong but in fairness it's kinda balanced out by the way it's specific to only one stance. What you're suggesting has the potential to be a way bigger nerf than you may realize.
As for Ora stance, that's fine as is, honestly. It does what it should do, give healing and repellent is a really good ability for numerous reasons. Basically, don't try fix what's not broken and sadly that seems to be where this rework went wrong, in my opinion.
Overall, I realize I basically repeated a lot of what you said. I just had to lay it out my way to help myself make my points.