Damage resistance buffs/abilities cause reduced healing received.
These game changing bugs have been discovered in the past 2 weeks:
- Zerocool's Upgrade Protection super causes allies standing in it to receive 30% reduced healing (55% if Zerocool has the 25% extra protection mod)
- Mekko's Safety Zone causes allies standing in it to receive 25% reduced healing
- Defense Buffs in Landslide cause the one who picks them up to receive 25% reduced healing
- Bastardo's damage resistance mods cause him to receive a reduced healing percentage equal to the damage resistance percentage given by the mod
Also might be worth testing if Miko's mod that gives allies standing inside her Kinetic Shield damage resistance; also suffers from the same issue.
@Surrtan i would be willing to bet that ANY damage modifier, positive or negative, is involved in these bugs. If a Hero's damage output rises or falls, so does their healing output. If a Hero's damage resistance rises or falls, so does their healing received. We really need NT to test this is depth. We cannot see all damage numbers and healing numbers, we can only eye ball and estimate. We could use your help, developers.