I thought for sure 100% there would be competitive mode on launch. Holy I was surprised to open the game and when I press fight it immediately queues me. Yikes. This games lasting appeal will be 2 weeks max without a rated competitive system. There's no point to play other than a few cosmetics. A game like this thrives on competition. I'm kind of scared that I have to post this in the first place tbh
@xBobbyWave
Posts made by xBobbyWave
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COMPETITIVE MODE
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RE: El Bastardo how?
There are mods that you can use to play him more defensively. His shield ability gives him more shield per enemy player near him.
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Group Leader
I've been playing the beta with my friends and we all have to leave the game seperately. Instead the group leader should be the one controlling when the group leaves. It's just a more fluid way to do the grouping so we don't have to yell at each individual person to leave the game after its done.
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RE: UNBALANCED GAME - 3
Your issue with the power cell mode is that your teams aren't helping you kill the person carrying the power cells? Sounds like a problem with your teams to me. The game is in beta - and people don't exactly know what is the best thing to do when and where. It takes time. I actually really love the power cell game mode changes. Less hp on each cell and 3 per group instead of 4 has made the game feel infinitely times more fluid to me personally. I've been enjoying the less down time between team fights. Props to the devs for improving on their game mode rather than scratching it.
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RE: Unbalanced game - 1
I think you're wrong. I think the characters are plenty tanky. Assuming you're playing Gizmo because of your avatar - Gizmo is a glass cannon so to speak. She does a lot of damage when reved up but is quite susceptible to being jumped on by someone like Daemon.
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Ultimate Charge?
I feel like ultimate charge should partially go up due to how you're performing in this kind of game-genre. the team based ability fighters. Basically, as you heal and deal damage you gain ult charge from that. Right now it seems as though (i could be wrong) that ultimate is just on cooldown, and if there is a daemon vs a daemon they will both ahve their ults at the same time no matter what has happened in the game thus far. I think this adds an extra layer of skill where you're aactively doing things and performing well - and in return you get your ultimate quicker(based off your damage and healing %'s). Yes its similar to the other team based ability games but I think its a good system for something like this.
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RE: Evade Charges amount (3 to 2)
@Miketrax That's not even the main point of the post.... It was just a side note but okay. Thanks I guess? I'm aware but when it's the collection one it's pretty important for a character to be possible to catch when they have 25 cells over the course of the game.
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RE: Evade Charges amount (3 to 2)
If she's willing to fight sure, if not you can't even come close to her mobility with the auto increase in move speed. Every gap closer you use she can use her own and make just as much distance.
In other words if the Cass is bad she can die.
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RE: Surprised by support pick rate
I think as long as the supports are kept viable and entertaining it shouldn't be too hard to get people to play them. I really Miko (spear girl) because she's a fun combat support that fights but also heals a good amount. I want to see more supports like this I think it'll keep them played as frequently as possible. Kulev (the snake) is very similar in the sense that he puts his ward up and fights with his team. Not just pocket healing people like other ability based games. (except Zero Cool but it's good to have a support like him also that pockets)
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Evade Charges amount (3 to 2)
I think with 3 charges you're given many chances for mistakes - you get into a combo, you dash out, somebody uses a mobility skill back to you, they dash out, you dash towards them and combo again, they dash out. and by this time at LEAST one charge has come back - depending on how well you're evading maybe even more. I think reducing the amount of dashes from 3 to 2 will make the gameplay more critical towards mistakes and less spammy on the evade button.
That being said I've seen a lot of people complaining that they can't catch people but I have no problems chasing people down as long as i force their first dash out before mine. (Except Cass her mobility is insane, she does not die)