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Posts made by TheMythlc

  • RE: Leaderboards Feedback

    "Higher MMR solo q experience is generally worse off because I consistently match with 4 stacks who are abusing mechanics such as Azrael's Teleport glitch, Makutu's cell cheese, and it's just boring, unbalanced, and the added misery of seeing your rank plummet afterwards when all of the above is a problem can be frustrating".

    Another thing regarding this is the fact that there are not enough high mmr players online at a given time so matchmaking can create balanced matches. What this xbox trueskill matchmaking does in this situation is that instead of having two full teams of the same skill level it creates matches by looking at team averages.

    1 high trueskill player is going to be put with 3 average to low trueskill players while the enemy team will get all decent to even it out.
    Matches are balanced because both averages on paper but that translates to 1 team which is really underskilled compared to the other resulting in really draining and pointless games to play. You can solo but after hitting that sweet spot of trueskill your matches will get balanced out like this and your only option to have a decent experience is to play in a group with people who you can rely on.

    I agree with all the points you mentioned Amber. I suggested a lot of similar points on the discord but it appears the discord functions only as a medium for the community to rage about soloq rather than a medium to provide feedback even if its critical feedback.

    posted in Feedback & Suggestions
    TheMythlc
  • RE: Matchmaking Balancing

    @Qviizt pointing out winrate is pointless at this stage because there are too many factors influencing it.

    posted in Feedback & Suggestions
    TheMythlc
  • Matchmaking Balancing

    The current matchmaking system is not capable of creating balanced matches. I as a player (and assume everyone playing Bleeding Edge) find it fair to go into matches which are balanced.

    Currently people are stacking in groups of three or four to have a more fun experience because playing alone is terrible. I am not against people playing together, but I find it unacceptable that the matchmaking is matching three or four man groups into a team full of solo players, a duo with another duo, a duo with two solo players or a three man group with one solo player.

    Matchmaking should match the same amount of players grouping against eachother to balance it out, because right now there is no point playing the game because the solo experience is terrible.

    So what do you do to tackle this? You find people to group with and the cycle repeat. This leads to players in the opposing team leaving, going AFK or never playing the game again.

    Also the matchmaking should not fill into matches in which the enemy team is a couple points away from their win. It is unneccesary to go into queue to find a match which ended so you can requeue again.

    I'd rather be able to reconnect to a match I disconnected or crashed to have a probability to turn the match than being put in an instant loss in which I have no power and is a waste of my time.

    I believe that the matchmaking as it is will have a negative impact on the playerbase in the long term and should be looked into.

    PS: Having a four man group doesnt automatically mean its a win, but the majority of the time the groups have at least some decent coordination with eachother which the other team has not. Maybe if voice chat worked for everyone.

    Thoughts?

    posted in Feedback & Suggestions
    TheMythlc
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Bleeding Edge game rating

Ninja Theory

Xbox