The highlights seem to suffer from the same issue as overwatch's play of the game, they just suck and there's no point in watching them, also they don't give any sense of reward for having a good play. It's awesome that it is highlights and not just one play so everyone gets a chance to show up in it but it could use some attention to the algorithm that runs it. I feel like this is important because giving a sense of reward can be addicting and being rewarded with a good play despite a loss may also lower toxicity in the community. As for the small issue, Mekkos flipping the flipper emote moves the same fin as the wave which isn't immersive.
Posts made by S0ul3ssPhantom
Highlights are lackluster/ small graphic issue.
RE: REMOVE LEAVING PENALTY FROM CASUAL
To be honest, the leaving penalty seems to just cover the fact that the game is still poorly optimized, it literally takes forever to load into a match, finding someone after someone leaves takes even longer and they have to load in and at that point the game is already lost. The Devs should have been working on that instead of these skins.
RE: Feedback on current issue's and balancing that should adressed
Only thing I can agree with is Maeve's life siphon seems a bit too powerful, the damage is big and you can only stun her out of it, it doesn't seem very risk vs reward when all she has to do is cast that half health you go invisible and cast it again.
I feel as though we should be able to make a build instead of just a mod build. By build I mean we should be able to pick our skin, board (color, trail & sticker) our mods obviously and our emotes for 3 separate builds. You may have noticed I used the word emotes instead of a emote which brings me to my next point, we should be able to pick up to 4 emotes and assign them to a face button similar to the call-out system. That's all I can think of right now, but I encourage other people to give their 2 cents as well.