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@Matolius

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Posts made by Matolius

  • RE: Makutu. Reworked or Broken? Very, Very Broken

    @thetruepilliger in general I agree w @b4njAx on this. I'm probably actually on the other side of him a little. I like a number of your ideas, but imo all of them together is too big a nerf. Which of your ideas to pick really depends on what you want Makutu to be in the end. For me, Makutu should be a defensive disruptor, so I really only see two problems with him: (1) the cheese, and (2) the insane damage. I tend to think his abilities (uppercut, leggit) wouldn't feel as broken if he wasn't disrupting and then punishing you on top of the disruption. He should only be able to do one or the other (imo, disrupting but not punishing). Problem w uppercut is not just that it stuns. W the right combo, it basically takes a number of fighters out of the fight. THAT'S what it shouldn't do, imo.

    Aside from the cheese fix, I favor one simple nerf: significantly reduce base damage for regular combo sequence attacks and barge. Makutu should not be able to 1v1 absolutely anyone, as you said. Picking Makutu should mean you're choosing to be a utility tank who peels, disrupts, and helps sustain, but still has to rely on your DPS to do some actual work after you peel and disrupt for them. Switching to huaki with buffs and damage mods should make you do decent damage, not be a god. I don't know the exact right number for the damage value nerf, but it should be sizeable.

    posted in Feedback & Suggestions
    Matolius
  • RE: Ranked & Deathmatch - Making the most of Custom queue

    @thetruepilliger - If the devs ever do more game modes I think oddball would be a cool map modifier. Hard to do voluntarily in custom queues, but easy enough to code. Seems like a super fun idea.

    @b4njAx - You're the hero we deserve.

    posted in Feedback & Suggestions
    Matolius
  • RE: What's Next for Bleeding Edge?

    Thanks for posting this, @x-AmberPrice. 100% on point.

    posted in Bleeding Edge General
    Matolius
  • RE: Mod Thoughts (If Applicable :P)

    @b4nj4x7581

    I'm a little skeptical of dual-slot mods, and I might prefer to see more characters instead, but if they do the balancing right I guess it could be a good avenue for more content.

    Otherwise I think the rest of these ideas are awesome. I particularly like the favored map mod idea, which could give players another kind of currency to fight for and accumulate, and it's always nice to be able to customize your experience. If they add more map mods like the ones you suggested, even better!

    posted in Feedback & Suggestions
    Matolius
  • RE: Miko could use a boost. A small one

    @thetruepilliger

    +1 to all this. Good ideas.

    Honestly, they could also just make 1 of a number of different mods a part of her permanent passive kit. Making either the infusion or replication mods permanent would boost healing either in bulk or over time in a fight. I hesitate to say it, but the adrenaline mod seems to basically be mandatory for her survivability, so as an alternative they could just build adrenaline into her kit as a passive, which would do nothing to boost healing directly, but would add survivability and free a mod slot.

    Just ideas, but bottom line I agree, and I think a lot of players agree, Miko needs a small targeted buff.

    posted in Feedback & Suggestions
    Matolius
  • RE: This game is in dire need of more game modes.

    @thetruepilliger

    So I know this is super old now, but I just had a total light-bulb moment. Ninja Theory DOES have maps already that could be used for a short, intense game of payload escort: the small linear maps in the tutorials!!

    posted in Bleeding Edge General
    Matolius
  • Quick Backfill Fix

    There are lots of great posts already outlining the need for general matchmaking fixes, instituting a casual queue for newer players in contrast to competitive, setting thresholds on backfills so they don't happen at the ends of games, etc. I won't rehash those posts here and I understand why those changes might take a little longer to come down the pipeline given their complexity, but here's a pitch for a small, presumably simple fix that could, I think, realistically be in the next patch or two: just don't allow anyone below level 10 to backfill. Period. It's not fair or helpful to anyone involved. It makes it less likely new players will have a positive experience, and it makes it less likely the team receiving a backfill will get a productive teammate. So just give everyone a grace period to a certain level. If 10 isn't the right number, just pick whatever level is the right number.

    posted in Feedback & Suggestions
    Matolius
  • RE: Address toxic culture

    Thanks, @Rebel-Tetris. I continue to appreciate your engagement here and all you and the team do to support players and a positive environment. I continue to appreciate all the work on the game itself, too, of course :-).

    I do want to just try to clarify, though, that while it's clear there are things that can be done, and are being done, to address problematic behavior after the fact, I hope you and other devs reading this thread are really hearing that the underlying suggestion is to build incentives into the game itself that promote positivity and discourage problematic behavior before it happens. Add some carrots in addition to the sticks.

    Muting and blocking chat are certainly useful tools on an individual level, but they're also reactive rather than pro-active tools and they prevent full engagement in the game for those who choose to rely on them.

    While I'm sure you can't make any explicit commitments on this thread about what devs will or won't do in the future on this issue, I remain hopeful there's somebody at a company like NT, which really did show profound and enormous sensitivity and empathy with a title like Hellblade and with the Insight Project, who has the willingness to consider the importance of building positive psychology into games as a fundamental QOL feature.

    posted in Feedback & Suggestions
    Matolius
  • RE: Address toxic culture

    @FAITH12 I wish I could say the same, but unfortunately that hasn't held true in my own experience. There are a lot of great games, but still too many w toxic players.

    posted in Feedback & Suggestions
    Matolius
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Bleeding Edge game rating

Ninja Theory

Xbox