I like the idea of themes, I just think one such as this would be too soon after the Sea of Thieves' promo, and it's too late to add it to the one with the hoverboard. ^^
Posts made by Johnbonne
RE: How to attract new players!
The game really can't do better than the price it's at now at £3 per month, unless you're talking the "box" price of £24.99 (which I suppose has to be that high because there's nothing the devs could sell were it to go F2P).
As for Project Winter, that game is self-published. Ninja Theory is owned by Microsoft whose track record for supporting first party developers in terms of marketing is dire. A free weekend for a co-op survival game is great when nobody else is doing it, but there's loads of competitive multiplayer games that have had free weekends back-to-back and are continuing to do so - now's not the time for Bleeding Edge to do that to keep (more important than attracting atm) new players.
RE: End Game Countdown
My thoughts exactly. If I had to find a reason why it's the way it is, it might be because people might keep upvoting the highlights, even their own, but what upvoting highlights does is beyond me (it's in every one of these hero games and yet has no provable purpose. Hm). But then the answer to that is just have the ones worth showing, or limit how many people can commend. Maybe commend the players for whatever commendations they earned rather than specific moments in the game. /shrug.
Like I say, I fully agree. ^^
I have two guesses, one being that the game was supposed to be F2P with microtransactions and this was just another way of spending that spare change from currency packs, and two, it might've been one of those cool ideas in development that was overlooked in practice. I'd like to go with the former as that implies they knew what they were doing until unforeseen circumstances changed things, as the latter would imply they didn't know what they were doing, which is worse.
If I were being really cynical about the first guess though, it'd be like how first person games sell skins when you can't see them, or aim-down-sights (ADS) recticle colours. It's not the first time Microsoft as a publisher has done this (see Forza 7's driver skins).
RE: Daily challenges
This'd be a great incentive to log in every day, especially if people are finding the rewards lacking at the moment. However, there is the problem of people doing things just for the daily and not the team's benefit. I can easily see people taking characters that are ill-suited to face an enemy team because they need to "Play 3 Matches as El Bastardo" or "Win a Match with Maeve", etc. If it's handing in Power Cells, I can easily see people selfishly grabbing all they can and handing them in for the daily, not caring if they're seperated from the team.
This isn't a fault of your idea nor the game, this is just an inherent trait with retention-based activities, least of all in a game that so heavily relies on people playing as a team.
RE: I'm sure this is already being talked about but.....BUTTERCUP??
Her Burl is rediculously strong and can be used a little too often.
I suppose it has to be given it's not a practical dodge, but then I'd say it either has to be a self-heal where she stands still or it remains as is sans-healing. If it's to just be a self heal where she's sat there, she can't have any form of regenerating health out of combat (not that any of the characters really should anyway, that's what the powerups and Supports are for). But even then her held down (X) button attack allows her to build up a charge that can knockback foes, which makes me wonder if burl even needs to exist.
Buttercup reminds me of World of Warcraft's Monks and sometimes Guardian Druids, where they do little to mitigate the damage and just heal over it. Druid is definitely the better comparison as she's got more tools than any other character, and more than any should. She's multiple characters rolled into one, and needs to be split into about.... two, maybe three new ones.
So far I have not been able to successfully 1v1
This applies to all characters. If you want to 1v1, play Nidhoggr and Maeve - the former for the tank busting, the latter for the control.
even with parties except with El Bastardo and even then some times I am having to bust out the super last second.
That's fair enough, personally I find I die rather quickly as Buttercup if I'm buying my team time to escape. I mean, as quickly as a tank should die versus any other class, but still noticeably inescapable nonetheless. I do agree that Buttercup basically requires being surrounded at the cost of the team's survival. She definitely needs to be looked at, but I'm not sure what you can change barring a cheap and easy numbers fix, or removing her from the game and adding in her place two different characters.
Her super is kind of rediculous (turbo charged)
I have to agree, I always use this over the AoE stun especially if we've already got team members who can do that. It's not going to save her against a well coordinated team that focusses all its resources on her, and it's useless if her abilities are on cooldown, but I use it frequently enough to do serious damage even if I end up dying. This definitely needs a tweak, or maybe removal, it's just too many things in one ability.
paired with Burl it makes her way tankier than the 2 other tanks currently in the game.
I have to agree, but then I think that highlights the lack of mitigation and control the other tanks have. They have to compensate with attacks that need to be dodged and a high health pool. El Bastardo's really only a tank for the fact he does such high damage you want to keep away, and Makutu only has one ability I dread and that's his Barge ability. They both definitely need to tone down the damage, maybe the health, but definitely up the control to make them more desirable.
Am I just biased or is this a real issue?
You'll be biased no matter what. I'm bias toward Buttercup because I main her mostly out of necessity than choice, so I've had plenty of time to see where her strengths and weaknesses lie. Nobody ever calls for nerfs for a character they like, but when I'm saying there's something wrong that's saying a lot.
As others have already said she's too many characters rolled into one, and the answer is not necessarily to buff everyone else. There's clearly someone at Ninja Theory who likes her the most.
RE: Easier Fighter Callouts/Nicknames (TIPS, TRICKS AND TACTICS!)
Personally I'd prefer the original ones but I can see how this would be good as an toggle-able feature, which would be especially useful in a future Ranked mode (and could mean more frequent pings then). Definitely want to see it added in some form though.
RE: Whats the sense of shooting chars in a fighting game.
I did not read your post before i posted mine. Now it looks kinda awkward
No worries, I second what additions you made. You did mention Tekken, so you've contributed something I didn't! xD
RE: Nerf Zerocool
Too much heal,too much speed
The developers are going to need a bit more feedback than that to act. Why and how should these two things be nerfed? The healing-per-second? The healing-per-tick? The healing deficiency the longer he heals? In regards to speed, how slow do you want him to be? He's already easily stunlocked and only has two stamina; besides that and Firewall, he's not very defensible.
Zero Cool requires competition in the healing space before buffs and nerfs can be considered. Right now he's the most effective single target healer, I'll give you that, but with that comes the strategy of pushing him out of team's radius and the possibility of death. With high reward comes high risk.