Gizmo's range needs to be nerfed but her bounce pad is broken, it places where gizmo is facing rather than where the player is facing. this makes it where if you're being combo'd its nearly impossible to place it correctly.
another balance suggestion is for makutu, its very hard to escape a combo as he has no way to shift away or to parry, only if you have his e up which has a big cooldown of 11 secs. this cooldown time needs to be reduced to be a viable tank that doesnt constantly need healing.
please have a surrender button after a certain amount of time. its easy to see when a game cant be turned around.
zero cool needs to heal less, he can heal faster than multiple people can hurt one of his team mates.