NO, it does not, if no one is playing support or tank is because you are not playing any of those either, so, the guilt is yours too, you want a tank, play a tank, u want a healer, play a healer, if you dont wanto to, just dont do it but not complain, and we do not want to wait 8 minutes to get a simple match, just as you do in overwatch, and thats just in quick play, imagine a competitive gamemode with the bleeding edge playerbase, which is half of overwatch, at least 15 minutes for a game you most likely will lose
Posts made by IXTheCandyManXI
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RE: Role Queue (Suggestion)
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RE: What kind of skins would you like to see?
Bastardo MUST get a mariachi skin
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RE: I have an idea for a Gizmo mod: Bouncer
i think its too strong, but i would really like that the enemies could use the pad too, a great tool for displacement, while still balanced
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RE: MASSIVE BUT LATE BETA FEEDBACK. DEVS PLS READ.
Agreed, they need to see this
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RE: MOUSE AND KEYBOARD SUPPORT FOR CONSOLE
@Votre-Daron playing with a controller feels really clunky when the game doesnt allow you to customize your settings enough, take overwatch as an example, you can personalize your aim pretty much as you wish, in bleeding edge, just like in most parto of console games you can tune your sensivity and acceleration AT MUCH, amking the controls feel like if u you were playing with a smartphone
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MOUSE AND KEYBOARD SUPPORT FOR CONSOLE
I think this should be a must for this game, since there is no aim involved in this game at all, so it should not break the balance of the game, if there are no plans of remiving the aim lockiing of course, because not everyone can afford a 700 dollar pc, and its even more pointless if you already own a console
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RE: Gizmo needs to be tweaked, words from a main
@Niksan3127 Same, but you gotta remember that this is a beta, and people haven't figured out how to play most part of the characters, i say this because when the crazy Daemons and the op Maeves or the pro Cass start to show up, Gizmo will fall, because of her potential
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RE: Gizmo needs to be tweaked, words from a main
@Raindrop8246 That's right, there is no point on playing high ground if your range will force you to drop because the anemy are out of range, this happens in most part of the maps
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RE: Gizmo needs to be tweaked, words from a main
@Azrael008uk to be honest, Soldier is not even close to be a strong character, i have almost 100 hours of soldier and it is just matter of time to realize that you need to be an absolute aim beast to make him as good as the other rangers in overwatch, while they take half or less the skill needed to be useful, i'm not saying Gizmo is a bad fighter, just that soldier is not a good example
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RE: What's ur fav character
Gizmo, she is really cute and her gameplay is not like the rest of the fighters
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RE: tier list/strongest and weakest characters
@Double00Dusty Nid has a lot of health so it is really hard for a Gizmo to win the matchup, but Nid is not the fighter to deal with a Gizmo
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RE: Force a proper team setup
Overwatch FIXED? HAHAHAHAHHAHA, role queue just made the game worse, and i can say as a 1200 hour player, this game is not overwatch, so stop making that gamebreaking suggests and get gud
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RE: Fundemental Changes for a Better Experience:
Being unable to switch from a character or a role is just invassive, no casual player will ever have fun again because of the same thing that happens in overwatch, long queue times to play the only fun role, so you gotta decide if you wanna play the game, or have fun once every 10 minutes
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RE: Gizmo needs to be tweaked, words from a main
@Azrael008uk even when your minigun is maxed and you have turrets on, your DPS is way lower than the rest of the damage fighters, even lower than some supports, you just can't compare Gizmo damage to Daemon damage, or Nid damage, and Gizmo has an additional disadvantage, when you attack people, they can still move, use abilities and attack, while a melee fighter keeps you form all of that by simply attacking you, and they still have higher DPS than Gizmo, that is the problem
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RE: Please improve the parry mechanic
It does need an improvement, i have played a lot of Gizmo and with her, specially, feels like somehting necesary since she only have 2 dashes and no melee attacks to counter or stop the enemy from hitting you, and her only other mobility is her pad, but it cant be placed while getting hit, and if you place it, you need to walk over it, and while getting comboed it is impossible, so the parry is your way to go as Gizmo, but it feels very weak, i have pulled it many times specially against miko and daemon since you can spam the button and get a parry just because they attack so fast, but there is no reward because they are gonna reach you again in a second, it should grant something else to compensate its difficulty, but a hard stun or a knockdown is too much and will only cause parry baiting, so i thought, maybe if it does what it does now, but knocks you back at the same time, because, with gizmo there is no point on stunning them for a strike since she has no melee attacks, same with zero cool and kulev, it should create space for them, or even better, parrying succesfully regenerates stamina, so you can parry, dash and create space, this would work for rangers and melee fighters, since you can use the dash to either close the gap and attack, or creating space for yourself
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RE: Gizmo needs to be tweaked, words from a main
@Cold-Conduct These are very interesting ideas, and definitely a nice way of buffing her potential, personally i never considered the turrets because they seem kinda useless, i actually only used them when i needed to draw enemy attention out of me, since they are just a plus to Gizmo dps, but the problem is their range, it is almost melee, and making a build dedicated to the turrets is kind of a waste for me, but if they had more use, as you say, of course would help