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@HappyVlane

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Posts made by HappyVlane

  • RE: General feedback

    @bobislavinson If movement/CC abilities would have a lower cooldown you might have a point, but as it is it's hardly interesting to use an ability, get close to someone in order to get a hit in and then have to continue playing cat and mouse. You also assume that the abilities weren't used before to get the person to run away.
    You can plan all you want, but that doesn't matter if you've got nothing to use.

    Mounting up only moves the problem, because what happens after you hit them once? You lose your mount and you're back to slowly chasing.

    posted in Bleeding Edge General
    HappyVlane
  • RE: Please add a separate keybind for parrying that'll also make you stop as necessary!

    Absolutely. I mentioned this in my feedback post, but parrying feels like a waste of a mechanic right now, due to it being so clunky to use.

    posted in Bleeding Edge General
    HappyVlane
  • General feedback

    After playing for a bit I would like to offer some feedback on the gameplay (and one external thing).

    • Parrying needs to be a separate button. Right now it's almost a waste of a mechanic because it's so clunky to use due to sharing a button with dodge

    • Placing area of effect abilities like Gizmo's "Sucka" needs to be on a separate sensitivity, because it's impossible to place them down quickly, precisely and far away while preserving your normal sensitivity. I also feel that there should also be a toggle in the options to lock the camera for a short moment after placing them, because as it is your camera is going to spaz out when you move your mouse back after using the ability, so you have to move your mouse back to the target.

    • Chasing is not good enough, so offering some melee characters an innate ability to slow their opponents when hitting them in the back would alleviate this problem. It doesn't have to be much (5-10%), but just running away is too good and requires no skill. If you would get slowed it would make dodging more important, chasing better and parrying viable (if it would be on a separate button).

    • Leveling up your character is too slow. If anything power-wise is tied to level levelling up should not be a barrier to entry.

    posted in Bleeding Edge General
    HappyVlane
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