@TheRedVisor the problem with your problem is that I feel like a large part of the game is built around the concept of focusing on healer so you can move on to tank and mop up while healer respawns. If you lower the healing the healer is now bad healing, bad at damage, and is squishy. I wholeheartedly agree with the life pickups and maybe an out of combat health regen would be nice. If the healing values got loweredthey would need a buff in damage. utility or survivability
@h2baked8110
Posts made by h2baked8110
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RE: The Healing Problem
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RE: Knockdown requirements?
@TipsyRuben I've been wondering the same thing and my conclusion is I think if you hold x on the third hit it sends them up. If tapping x 3rd time they will go outward. Please test and report back. Thanks.
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RE: Is this game aimed at MTX?
@vDangnoob right? Do tell. I want to agree with your post but I have no idea "MTX" is
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RE: All characters besides Buttercup, Cass, Daemon, Zerocool and Nidhoggr need to be buffed
@Evade-This5965 I think this early in the game it would be a better idea to buff the weaker characters rather than Nerf. People like to feel powerful and hate it when it gets taken away. In my opinion at least, for the first balancing attempt. Then again I have no experience in game design or balancing just a player.
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RE: Horrible Players Are Gonna Kill This Game
I think adding a player commendation system. Where your teammates can reward you for doing your role at the end of the match and after so many you should get exclusive skins to show you're a good teammate and know how to play
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I got a suggestion/question for the devs.
Been having a lot of fun in the game so far, but I think it would be cool if we could have character specific key bindings. I find that a different button layout for different characters is pretty beneficial. But having to go and change my bindings every time is a bit tedious.