With the inherent latency in every game and unpredictable play-styles, it’s virtually impossible to duplicate consistent parries in-game. It’s easy to parry in dojo, when the AI performs predictably with little-to-no latency. Dojo isn’t even close to how actual games play out.
Personally, I’m with the group wanting to buff the parry. I think the parry frames should be extended, and the melee character should be staggered 0.5 -1.0 second longer than the ranged character.
As it stands, ranged characters are at a disadvantage when compared to melee. Ranged characters barely have any range to stay out of melee range. It’s very easy for experienced melee characters to close gaps and stun-lock experienced ranged characters.